Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Report RSS Orthrus in-game (view original)
Orthrus in-game
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spartan-G257
spartan-G257 - - 1,336 comments

it's slipspace

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spartan-G257
spartan-G257 - - 1,336 comments

i wanna play with that i feel sad i feel like i am useless

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880Zero Author
880Zero - - 2,557 comments

Play with what?

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lol1234
lol1234 - - 1,765 comments

I could say something so wrong, so I wont, he meant the mod.

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spartan-G257
spartan-G257 - - 1,336 comments

the entire mod with what you have done so far, it just looks so awesome.

Congratulations on making such an EPIC mod

oh yeah and i hope you have sorted out the problem with the mac you know the one where the ships keep trying to lead the ship they are firing at

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880Zero Author
880Zero - - 2,557 comments

Yeah, that's fixed. Don't worry. :)

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spartan-G257
spartan-G257 - - 1,336 comments

how long will it take brokenlinestudios to get a new beta in

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880Zero Author
880Zero - - 2,557 comments

We are not a company and, at the moment, two guys as Matt is in the Marines. So I fill the gap of both texture artist and coder/scripter while Velo makes the models.

I don't bother Velo with time because his models are amazing so I patiently wait for him to finish them. And once the station is given to me, I can put it in game and release a beta before/after I texture it.

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spartan-G257
spartan-G257 - - 1,336 comments

ahh okay. i cant wait for the new beta but i guess i have to. some of the greatest ships i have seen so far are in this mod the only ones that beat them are
1.long noght of solace (the corvette you have to get the slipspace bomb on
2.Unsc Savanah
3.Unsc Grafton
4.the supercarrier that destroys the grafton
5.pillar of autumn while still in the dockyard and at the end of halo reach
all of them were in the game halo reach using better graphics than HW2 can currently muster up which i can understand as it is the game engine your using

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880Zero Author
880Zero - - 2,557 comments

The Corvette was Ardent Prayer and the Supercarrier was Long Night of Solace, but I get what you mean. I can't compare to Bungie, anyways. :P

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Description

Here are some shots in game. Sorry, no normals still, I just can't figure them out yet.

The first image is the slipspace effect by T-McKenney from "Slipspace: The Price of Freedom."

The second image is the Orthrus firing it's 24 oversized Archer pods. Because the Frigate has 50, it fires 5 missiles from each group (one missile per pod). The Orthrus only has two side-by-side pods so it fires in bursts of two, and 1/3 the time quicker than a Frigate to keep up the same payload.

The third picture is a badly damaged destroyer coming back home for a repair. Notice the atmosphere venting and a bit of fire on the right nacelle.

And the fourth is the regroup of forces to take out the Vaygr Mothership. MAC rounds *push* enemy units by 500m per shot. So the Destroyers and Frigates I had actually made the Mothership do a 360 and ended up finishing it off no where remotely close to the initial respawn.

I have to redo the Frigates now because of they way they're set up. You can compare the two in quality and the Orthrus is very much better texture wise. Also, we've given the Frigate it's own class, the Agon-class, just so it can fit in with the Orthrus-class. It means contest or struggle, because Frigates are pretty much toast against larger Covenant warships without massive numbers. Orthrus was the name of Cerberus' two headed brother so that one's pretty self explanatory.