Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Normal maps seem to be working the way they should. I've only been able to do this with the Longsword and Frigate so far, though.
Looks stunning! 8)
Looks wonderful!! Keep it up guys!
Can I have one pretty please? you can mail it to me, I'll pay shipping and handling =P
Wow this is truly amazing! Keep up the good work.
By the way I was just wondering, what do you guys use when you play online games on HW2? because no one is ever on gamespy anymore
I use Hamachi.
Hamachi hmm I'll have to try that maybe someone will want to give me a run for my money =)
should I create or join a network?
Well if you have anyone to play with I'd say either create your own session or join theirs. Idk.
thanks maybe when the next beta/update comes out I can play with some of you guys ;P
I would also give Tuungle a try, it is a bit easier to use than Hamachi IMOE, but to each his own.
I reckon the other looks better... either way good stuff!
You must be out of your mind. This one is the one that *works*.
I know that somebody as ask this already but if they haven't then I'm the first but what software do you guys use? I myself use Maxon and 3Ds max 2010
For modelling, 3DS 2010.
thank you
awsome
I really like this textured model, it looks amazing, but will we be able to manufacture older versions of the ships, like the halo 2 and halo 3 frigate hulls, aside from the Reach design? Not to mention the halcyon model from Halo 1. It might save you some polygons on the in game models, and might run faster if you pick the older models. Thats just my opinion, like a quality control on the mod could have the option to turn down texture detail or use older ship models, idk.
turrets are a bit to small IMO if you compare it with this pic
Jhall3d.com
maybe it's just the angle or something