Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
Icons
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Mr.Kaine
Mr.Kaine - - 43 comments

this is cool, but make sure its not like the the BSGFC mod for homeworld 2, because the vipers were so goddamn small compared to the capital ships you cant see them in battle which can be a pain.
Otherwise keep it up Zero! :D

Reply Good karma Bad karma+1 vote
V3LO
V3LO - - 1,887 comments

I think fighters will be basically invisible given that ships can go up to 5km in length late game. We'll try make something to keep them visable in a usable sense, but probably not in an aesthetic sense.

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero - - 2,557 comments

Right now the Longsword's fuselage are about the same size as a Hiigaran interceptor, so it's a bit bigger than the stock ships if that gives you a sense of scale.

Also, you have to build each Longsword individually. Of course, each Longsword has the damage capabilities and armor of 5 Hiigaran interceptors combined with added speed to outrun them, as well as faster firing times. The Longsword is great at 1v5, but it can't take much punishment from more than two enemy squadrons. I did the individuality because it seemed more practical for the Halo universe given the circumstances of how big it is/mobility and transport.

Reply Good karma+1 vote
zombie-yellow
zombie-yellow - - 339 comments

I think that the Longsword is supposed to be more powerful than 5 Hiigarans Interceptors. Hiigarans only have chin-guns while Longsword can carry missiles, mines, etc...

I think that the Sabre can be compared to a squadron of Interceptor.

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero - - 2,557 comments

it is more powerful than five, but five make up one squadron and two squadrons can overwhelm one Longsword.

It has anti-fighter missiles, too, by the way.

Reply Good karma+1 vote
zombie-yellow
zombie-yellow - - 339 comments

Ok, sounds good :)

Reply Good karma Bad karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments

NLIPS are helpful when it comes to viewing small ships next to large ones.

A Hiigaran interceptor is about 17m long in game, I don't know if the Halo 3 version of the longsword is as large as the original, but I know the original was over 60m in length.

Reply Good karma Bad karma+1 vote
Hell_Diguner
Hell_Diguner - - 3,645 comments

NO NLIPS. NLIPS is evil... Oh, and it makes screenshots look horrible.

Reply Good karma Bad karma+1 vote
880Zero Author
880Zero - - 2,557 comments

The width of a Longsword is 75 meters. This looks too big in game, however, so I scaled it down.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Gave the engines and sensor dish icons. I can't give the ships itself icons, however, because ROTTool needs dx8vb.dll, which I have, but I'm assuming because I have Vista it won't register. If anyone wants to help me out with that, I have the .dds files for the Frigate, Longsword and Shipyard.

Also fixed latch points for the Shipyard so it repairs Frigates in real time instead of disappearing somewhere and then reappearing when fully repaired.

The third image is the Longswords without engine trails. Velo complained I don't upload post-change screenshots. Well, here they are. :P