Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Accidentally deleted this uploading the anchor 9 WIP.
Yay for the shipyard in the back :P
Yay for the ship in front
And yay for us all. ^^
^^ yay for... Anchor 12... :D
Glad you guys like it! I'm trying to work in a latch dock animation so the small shipyard can repair frigates.
Just do it the same as a normal dockpath and tick the "latch" option as well, It's pretty easy, the hardest thing is getting the ships to sit where you want them while repairing :P
Oh it docks just fine, just doesn't repair the damaged goods.
This is the shiphold line we're using with the Federation Shipyard in the ST:HW2 mod:
addAbility (NewShipType, "ShipHold",1,40,1, "rallypoint", "Corvette, Utility, Frigate, SuperCap, BattleCruiser", 800)
If the last value, 800 in this case, is zero then it wont do anything...
Oh I didn't see your comment, but it was 0 and has since been changed and works like a charm. Thank you. :)
Pleasure! I'm looking forward to playing this mod ;)
Has the graphics on the game been improved?
I looks awesome!
Yes, we're using Cnlpepper's updated shaders which vastly improve the look of the game.
Nice job Zero.
Thanks, it means a lot. Especially since I have never done this before.