Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Now I know what you're all thinking, "But Zero, the new Halo 4 canon is trash, why are you including it in the mod??" Well I'm glad you asked because personally I thought a 300m long CCS was pretty poopy myself. However, I made two textures for the CCS when I did the Halo 4 CCS (apparently its a 3000m CCS called the RCS, don't get me going on Halo 4 lore guys just please don't), and just decided to re-color the regular one purple. This model is also unique since it has a lot of the minor mesh details on the CCS such as those boxes and rails on the undersides removed, as well as some front fins, in order to make it look more like the Halo CE/2 era CCS. Kind of an interesting homage, right?
The CRS will be classified as a corvette for obvious reasons. Armament still pending, most likely half of what the CCS has and without an energy projector. Will also be "unshielded."