Evolutions is a "Halo Wars" style mod for Command and Conquer 3: Tiberium Wars that features epic ground and air warfare on a massive scale. Evolutions brings many instruments of war from the Halo universe to life, allowing the player to fight as the Covenant or the UNSC in epic battles based on iconic Halo locales.

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Report RSS UNSC AV-22 Sparrowhawk (view original)
UNSC AV-22 Sparrowhawk
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Madin
Madin - - 2,077 comments

This looks very nice!

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MiWadiAddiction
MiWadiAddiction - - 718 comments

It's a Hornet and a Pelican got together then a Sparrowhawk popped out. :P Awesome work! I especially like the armament.

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nightovizard
nightovizard - - 1,462 comments

Glad to see the sparrowhawk! I hope you add more pictures with this kind of renders, with all the units available, specially renders like this one for UNSC infantry, elephant, shortsword, longsword, wombat, hornet, katana/eagle(?¿) and covenant spirit, Phantom, banshee. That would be really nice :)

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wadamoda
wadamoda - - 54 comments

THIS NEEDS TO BE RELEASED:D :D :D :D

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lukaslutz
lukaslutz - - 16 comments

Are their any Anti Air planes? Because every unsc unit have just some Air grund weapons.

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Kyora473
Kyora473 - - 86 comments

Lore-wise, the the Hornet is able to fight off aircraft with missiles, but, as far as I'm aware, the bulk of the UNSC's AA is surface based, e.g. the M8 Wolverine, the M12R (missle hog) Warthog, M510 Mammoth, and the M808B2 Sun Devil (a scorpion tank with the main gun swapped out for AA Autocannons)

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lukaslutz
lukaslutz - - 16 comments

So just the Hornet with rockets and all the other planes with the machinguns e.g. Falcon. I ask you this because of the convent planes. If i remember correctly they has much more anti air weapons in their planes, don't they? Do you get my thought? An AA Sparrow Hawke or air deffence weapons for the Pelican would be a good idea to balance air battles.

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Kyora473
Kyora473 - - 86 comments

The covenant don't really field many air craft that aren't meant to support ground troops. In the4 Halo mythos, for the most part, air-to-air combat and most naval activity are a space thing. The covenant's in-atmosphere stuff mostly consists of bombers and support craft, with the exception of the banshee which is kind of a multipurpose aerial workhorse (and not all that tough for a hornet's missiles/emp airburst grenades from a falcon mounted with launchers instead of MGs to take out). Ground operations are still a thing because there are just some things you can't do from space. As far as has been shown, the only reason the UNSC has aircraft carriers at all on planets is to have a mobile airbase for things like F-99 Wombats (Which are UCAVs mainly used for recon, and the occasional bit of ground support, as well as providing an "eye in the sky" to any UNSC ground units), Pelicans, "Owls" (which there is little information on besides them being a smaller, "black ops" sort of variant of pelican) and so forth.

Although, there's always the F-41 Broadsword, which is a multipurpose Atmospheric/exo-atmospheric strike fighter designed to keep up with faster covenant craft.

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xXXx_CO2_xXXx
xXXx_CO2_xXXx - - 16 comments

A ton of detail for something so small! Amazing!

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Description

AV-22 Sparrowhawk. Known more readily as just 'Hawk.'

First introduced in 2531, the Hawk is a formidable air-to-ground anti-tank aerodyne. It is used by the UNSC in a ground support and anti-armor role to hunt tanks and support ground advances. Developed during the early years of the Human-Covenant war, it first saw action on the planet Harvest during the end months of the Harvest Campaign. Although the Sparrowhawk was in wide production during the first decade of the war, the general cost of repairing and replacing it, as well as problems with its ducted fan propulsion system, limited the craft's deployment after 2550