July the fourteenth, 1883: Being rather rudely awakened after a night of drunken revelry; Half-Rats is thrust into a rather dire situation. Utter calamity has erupted in the streets outside of the general store which he calls home - calamity of the most unnatural and horrific kind, that is. Now he and the shop keeper, Mr. Trask, must hold out against this infernal host of creatures together. Will they survive the night?

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Contained here are my drawings. Enjoy! I hammered these out during the development process of Parasomnia. Not all monsters are present, as not all had concept art done of them. Many were modeled from memory by yours truly with no reference, such as Caleb, The Huntsman, and Traskboss. Even more, some of these monsters were cut from the project early on, and were never modeled. -HR 2016

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Dune_Jumper
Dune_Jumper

I love the overhead map. The town is a lot smaller than it seems.

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Half-Rats Author
Half-Rats

Since this is an older version of the map, it doesn't accurately reflect Eminence as we know it.

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Thanoshld
Thanoshld

It is interesting to see which things changed during development. For instance, Workers' Quarter (aka Poor Quarter) is a lot different, and the Carnival level is non existent.

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TheRickGuy
TheRickGuy

is it just me or i see a Rick writen on a wall in the Bird's eye view photo

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Thanoshld
Thanoshld

RICH Q, meaning Rich Quarter.

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Heath Games
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