Its too bad they get explode apart instantly as soon as they die, would be sweat if you could see the bullets riddling their bodies as they drop. Other than that, good work!
Just want to confirm Zikshadow that it was additional gameplay mod that makes them always gib. I didn't turn it off for this video because it seemed more fun.
As for rate of fire and maybe damage - I'm yet to make a final decision on that.
I'm planning to use 1.6 model because of it's classic style and it won't look out of place compared to other models. I think it didn't change much since it's first appearance in CS? (I'm just confused if you typo'd or mentioned 1.5 for a reason)
oh no, it wasnt a typo, i think you cant redistribute the model from 1.6 since its the first version that was sold on steam, so i suggested using the one from 1.5, which is nearly the same and is freely distributed
Doesn't matter as long as you are using on another platform that is being licensed by valve, it gets illegal when you are porting valve assets to non-valve engines (porting half-life assets to UE4, for example)
Its too bad they get explode apart instantly as soon as they die, would be sweat if you could see the bullets riddling their bodies as they drop. Other than that, good work!
Yeah, could use a little less insta-gib as well as maybe a slower firing rate. Even in bullet time they shoot super fast.
In suXin's twitter, he mentioned a game mode where everyone gibs upon dying, so maybe that was being used alongside the "Ingrams" in this video.
Just want to confirm Zikshadow that it was additional gameplay mod that makes them always gib. I didn't turn it off for this video because it seemed more fun.
As for rate of fire and maybe damage - I'm yet to make a final decision on that.
will you make them dual MP5s? :P
nope, not interested in that. but someone could model replace Ingrams.
how about the CS 1.5 ingram?
I'm planning to use 1.6 model because of it's classic style and it won't look out of place compared to other models. I think it didn't change much since it's first appearance in CS? (I'm just confused if you typo'd or mentioned 1.5 for a reason)
oh no, it wasnt a typo, i think you cant redistribute the model from 1.6 since its the first version that was sold on steam, so i suggested using the one from 1.5, which is nearly the same and is freely distributed
Opposing force is sold on steam too yet we have no problem with it's Deagle model
i hope this doesnt get taken down then :P
Doesn't matter as long as you are using on another platform that is being licensed by valve, it gets illegal when you are porting valve assets to non-valve engines (porting half-life assets to UE4, for example)