Half-Payne is a Half-Life mod that brings some gameplay bits from Max Payne, such as Slowmotion, Diving move, Painkillers and custom game modes.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Half-Payne - Prototyping Ingrams
Post comment Comments
MarcusFlaviusAquila
MarcusFlaviusAquila - - 242 comments

Its too bad they get explode apart instantly as soon as they die, would be sweat if you could see the bullets riddling their bodies as they drop. Other than that, good work!

Reply Good karma Bad karma+7 votes
Xamp
Xamp - - 559 comments

Yeah, could use a little less insta-gib as well as maybe a slower firing rate. Even in bullet time they shoot super fast.

Reply Good karma Bad karma+5 votes
ZikShadow
ZikShadow - - 506 comments

In suXin's twitter, he mentioned a game mode where everyone gibs upon dying, so maybe that was being used alongside the "Ingrams" in this video.

Reply Good karma Bad karma+3 votes
suXin Author
suXin - - 134 comments

Just want to confirm Zikshadow that it was additional gameplay mod that makes them always gib. I didn't turn it off for this video because it seemed more fun.

As for rate of fire and maybe damage - I'm yet to make a final decision on that.

Reply Good karma+2 votes
brunocar
brunocar - - 1,158 comments

will you make them dual MP5s? :P

Reply Good karma Bad karma+1 vote
suXin Author
suXin - - 134 comments

nope, not interested in that. but someone could model replace Ingrams.

Reply Good karma+1 vote
brunocar
brunocar - - 1,158 comments

how about the CS 1.5 ingram?

Reply Good karma Bad karma+1 vote
suXin Author
suXin - - 134 comments

I'm planning to use 1.6 model because of it's classic style and it won't look out of place compared to other models. I think it didn't change much since it's first appearance in CS? (I'm just confused if you typo'd or mentioned 1.5 for a reason)

Reply Good karma+1 vote
brunocar
brunocar - - 1,158 comments

oh no, it wasnt a typo, i think you cant redistribute the model from 1.6 since its the first version that was sold on steam, so i suggested using the one from 1.5, which is nearly the same and is freely distributed

Reply Good karma Bad karma+1 vote
suXin Author
suXin - - 134 comments

Opposing force is sold on steam too yet we have no problem with it's Deagle model

Reply Good karma+1 vote
brunocar
brunocar - - 1,158 comments

i hope this doesnt get taken down then :P

Reply Good karma Bad karma+1 vote
LeonelC
LeonelC - - 916 comments

Doesn't matter as long as you are using on another platform that is being licensed by valve, it gets illegal when you are porting valve assets to non-valve engines (porting half-life assets to UE4, for example)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: