I'm used to modding Doom (G/ZDoom) and I'm only just getting into modding Half-Life.
Although I can program in C and C-styled languages, it would be great to have a few
helping hands.

Below is the storyline for the Half-Life Alpha



The Portal Device is a dimension-spanning gate of unpredictable power, constructed in a decommissioned missile
silo. So far no one has ventured through the Portal, but there has been a steady flow of odd creatures coming to our
world. You are a weapons research scientist who has never touched a weapon--until now.

An accident in the Threshold's power core fractures the local fabric of spacetime, and hordes of creatures begin
spewing into our world through the fissures. Monsters are everywhere, and your co-workers are dropping like flies.
You head for the surface but the usual routes are unpassable--damaged by the disaster and infested with monsters.
The silo security guards are in a state of primal terror and looking for someone to blame. The obvious scapegoats
are the scientists. Namely, you.

In your flight to the surface, you acquire a device which means the difference between victory and annihilation--but
you don't realize whose victory, until too late. As the Portal experiment's first human subject, you are cast into the
alien world to confront the ultimate horror... to cut off the invasion at its source. In Half-Life, you won't just go
head-to-head with an alien boss--you will fight it from the inside out.

Image RSS Feed Screens
Barney animations set up Barney animations set up Scripted sequence on techdemo.bsp

Currently, the mod is all maps and models, but no code. All of the maps work (from what I can tell) and Barney is fully animated. I managed to convert every model from the alpha except for the ones in the MDL v4 format.

Converting polyrobo.mdl was a pain because of how many vertexes it has, I had to split the model into 3 parts and recompile it with a custom QC. It works and looks exactly the same though.

Known bugs:
- Barney's gun disappears when he's shooting
- Barney seems to have trouble walking around, I probably have to set up dummy animations for him turning around.
- The crowbar uses the wrong animations (idle for attack, attack for selection), but this is because it doesn't have a custom QC yet.
- Map transitions don't work (possibly because they haven't been converted to the final format?)

If I were to release this in alpha form, I'd include the custom QC files that I have used as well.

Alpha 2a Hotfix

Alpha 2a Hotfix

2 years ago Patch 0 comments

Copy the file to the mod's folder and replace the old file. The mod should now work with Steam

Alpha 2

Alpha 2

2 years ago Demo 6 comments

Early version, I decided to upload this instead of waiting for the news post to be accepted and have people decide whether they want it or not. I've decided...

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Guest Dec 15 2014 says:

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kamkaze18 Nov 10 2014 says:

1 years no news this mod is dead

+1 vote     reply to comment
combineslayer44 Jun 20 2014 says:

Whenever I try to load a map it loads a multiplayer map

+1 vote     reply to comment
Guest May 4 2014 says:

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EDOC_32 Jul 14 2013 says:

the game can't play because:
in the liblist.gam say this: gamedll "dlls\hl.dll"
you need change this for this: gamedll "..\valve\dlls\hl.dll"

+2 votes     reply to comment
EDOC_32 Jul 14 2013 says:

you have recreated parts of the HILL 1997??? Good Work! :D

0 votes     reply to comment
_TheZombieKiller_ Creator
_TheZombieKiller_ Jul 13 2013 says:

Alpha 2 (first release even though it's the second alpha) has been released, but you cannot download it until the download has been authorized. So get it here if you don't want to wait:

+1 vote   reply to comment
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Released Jul 13, 2013
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