The campaign of this mod takes place during the Seven Hour War. You mostly command armies of Combine Synths and Advisors, but on some levels you will play as the Human Armies, and on special levels you get to play as a Gonarch commanding Headcrabs, or as Glowing Antlion Guardians commanding Antlion Colonies. In Co-Op mode, both players play as one army of the team. They share resources and work together against the enemy. In Multiplayer Local, 1 player with up to 3 ally bots against 4 enemy bots, play against each other. Teams to be chosen involve Combine, Americans/Germans/Japanese/Russian, headcrabs and antlions. Online multiplayer will be like local multiplayer, but with actual living opponents, open slots being replaced by bots. The armies are vast, the stories are vast, the combat is vast. Everything you can expect out of the seven hour war, and more. WE ARE RECRUITING!!!!!! We need programmers, skinners, modelers, anyone who can help is welcome to an interview!

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RSS feed Report content The First Promo - Two Advisors, gunship army. (view original)
The First Promo - Two Advisors, gunship army.
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Gosthy Oct 3 2009 says:

Looks lovely.

+4 votes     reply to comment
mikaelqz Oct 3 2009 says:


+4 votes     reply to comment
JrComissarValvatorez Oct 3 2009 says:

I can imagine "The Dark and Endless Dalek Night" (from the Doctor Who series 4 soundtrack) playing to video of something like this.

+1 vote     reply to comment
The_Dias Oct 3 2009 says:

A bit overkill with the Gunships there.

+2 votes     reply to comment
鬼Lucifer Author
鬼Lucifer Oct 3 2009 replied:

Just think how many Tanks 4 armies could put up... still think its a bit overkill?

+1 vote   reply to comment
Spiderface Oct 3 2009 says:


+1 vote     reply to comment
Megadave2003 Oct 4 2009 says:


+1 vote     reply to comment
Rus21 Oct 5 2009 says:

Garrys Mod? XD

0 votes     reply to comment
reconman Oct 5 2009 says:

give me one rocket launcher 300 rockets and all this monsters in one level .......i will give them HELL :)

+3 votes     reply to comment
鬼Lucifer Author
鬼Lucifer Oct 5 2009 replied:

The advisors have 1000 health and take 15 missiles to kill... They also have telekinesis and can pin you to a wall, and launch barrels at you. So I don't think you'd be able to fight two of them, AND over 20 gunships...

0 votes   reply to comment
鬼Lucifer Author
鬼Lucifer Oct 5 2009 replied:

I counted... over 30 gunships alone is doable, but the advisors make it next to impossible.

0 votes   reply to comment
Xenoshock Nov 16 2009 replied:

Dude hes kidding :P Dont be so damn serious about it.

+1 vote     reply to comment
TheFinalCube Dec 7 2009 replied:

Hence the fact that the humans lost the seven hour war

+1 vote     reply to comment
tymaxbeta Nov 11 2009 says:

Now this is one of those promo pictures that is really just cool and makes you want to see some progress on the mod even more, keep up the good work

+1 vote     reply to comment
23-down Mar 6 2010 says:

Awesome concept.. Make sure in the final release to add some combine space ships or other unknown combine vehicles and some kind of soldiers (there aren't any human combine soldiers during 7 hour war.)

+1 vote     reply to comment
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Oct 3rd, 2009
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