The campaign of this mod takes place during the Seven Hour War. You mostly command armies of Combine Synths and Advisors, but on some levels you will play as the Human Armies, and on special levels you get to play as a Gonarch commanding Headcrabs, or as Glowing Antlion Guardians commanding Antlion Colonies. In Co-Op mode, both players play as one army of the team. They share resources and work together against the enemy. In Multiplayer Local, 1 player with up to 3 ally bots against 4 enemy bots, play against each other. Teams to be chosen involve Combine, Americans/Germans/Japanese/Russian, headcrabs and antlions. Online multiplayer will be like local multiplayer, but with actual living opponents, open slots being replaced by bots. The armies are vast, the stories are vast, the combat is vast. Everything you can expect out of the seven hour war, and more. WE ARE RECRUITING!!!!!! We need programmers, skinners, modelers, anyone who can help is welcome to an interview!

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Report RSS 90% M16 with bump map (view original)
90% M16 with bump map
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tesher07
tesher07 - - 233 comments

uh..... 1. Theres no bump map and if there is it's useless. 2. Why did you just copy and image and paste in on the gun...? Needs work lol and that is critisism I'm not trying to be mean.

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corey365 Author
corey365 - - 449 comments

plz look at the old and the new cus i just did and there's a big diff

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Murdouken
Murdouken - - 317 comments

There is a really, really obvious bump map. The gun looks terrible if it was an actual first person gun but it'll be tiny in the actual mod so details don't really matter.

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corey365 Author
corey365 - - 449 comments

thank you for that but if i may correct you the size of the little group's and building's are like about 40% the size of the normal hl2 player's and building's so you will be able to see the gun's and yes there will be a way to zoom in and out on field of view

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Pratically the same,I can prove.

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RustySpannerz
RustySpannerz - - 641 comments

I personally don't think there's a need to show this kind of work off just yet. Yes, it may look great at a distance. But close up, which is what we can see on ModDB, just looks unfinished.

I think your mod will look outstanding, but it's like showing off a texture and taking only a screw and showing it to us. Normally weapons are shown off because they're such an integral part of a first person adventure.

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freredarme
freredarme - - 4,357 comments

Look unfinished and very bad..

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chris_sloany
chris_sloany - - 2,830 comments

i can notice a difference.... and it is an RTS so the models dont need to be high poly it'll just bring down the fps.

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wazanator
wazanator - - 761 comments

Didn't realize this was an RTS at first (my bad) :P

But yeah these look okay for an RTS. If you look at other RTS's such as EaW and the stronghold series there models look fine at a distance but if you zoom in...

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corey365 Author
corey365 - - 449 comments

you need to read but any way this gun look's way better then C&C3 so plz remember this is an RTS hope you guy's like this when where done and if we have highly done model's and skin's we are gonna have a fps issue.

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smile5187
smile5187 - - 34 comments

looks good

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radutanasie
radutanasie - - 949 comments

Get out of here Stalker! Really.

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Cremat0r
Cremat0r - - 6,885 comments

I'd like to say:
Finish the weapons and show me some models of the Union Forces, because i dunno what you wanna make as normal fighting unit for the Combine.
Ye, Overwatch soldiers many ppl would answer, but they were made right after the Seven Hours War from Dr.Breen to show the Union how useful mankind can be.

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鬼Lucifer Creator
鬼Lucifer - - 98 comments

Ok now the model could use a little bit more detail, but the bump map isn't that necessary in this case. This model is designed to be held by units on the field, it's only going to be about 1600-3600 pixels on screen (40x40, 60x60) when viewed normally, on 1080p...

By the way, normal maps can be a leading cause of lag. If you look back in the things I've posted, there was one in a redish rock cave. Those rocks lagged me on my old GPU... On my new GPU, however, they didn't I found that the lag was caused by the blending of the normal maps.

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Morthon
Morthon - - 1,024 comments

Looks fine :)

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hope it's all you dreamed about ^_^.