In a world where HD and UHD packs for a 1998 game no longer make the cut, sprouts a small seed of hope. Half-Life: R will replace all viewmodels with updated versions, based (conceptually) on the default SD- and HD-content, including sounds and animations on a new arm rig. Because I can. It'll be hella rad.
Which is kind of a big deal, since I'm a nazi when it comes to quality control. The Glock (9mmhandgun) model is fully completed. The model is how I want it to be, the textures are edited, sounds are matched, and the compile is fully finished. Biggest differences are the addition of a threaded barrel (well, the cap at least), a new rear sight, and edited/mixed and matched textures. Lastly, I edited the model to play nice with Half-Life's rather extreme FOV.
Another pic before the FOV fix can be found here: Moddb.com
After updating the Glock I went over the Colt Python. The original texture was a single 1024x1024 diffuse sheet, simply scaled down to a 512x512 one. It looks fine in-game, but I've decided to split the textures into 2x512 textures anyway, pretty much doubling the resolution.
The one in the bottom is the older version, note the grip, text and logo engraving. The chrome effect stood out to me when playing Half-Life pretty much when it first came out, and I wanted to add a similar effect to the replacement I'm working on. Unfortunately, the way HLMV renders chrome isn't the exact same way Goldsrc does it, so the time I spent tweaking the chrome texture was pretty much for nothing, and restarting the entire game every time I want to try a chrome texture is too much of a pain in the ass. Luckily I somehow got something decent looking by using an edited version of the default chrome texture.
It will still need some editing, but it's a decent start. The effect bumps up the triangle count by quite a bit, but then again it's 2015.
To close it all off, also did some work on a new crossbow model. The default one is meh, the BMS one is pretty terrible (at least for Goldsrc), so decided to hack together my own version. It started out as the compound crossbow from Killing Floor (Tripwire Interactive is cool with content porting), but at this point only the flexing blades and wires are what's left of it.
The stock and grip have been replaced with Twinke/Thanez's WA2000 furniture, along with quite a few other edits. The red dot in the pic has since been replaced with an ACOG. It is (pretty much) ready to be animated. The textures still need work.
Laters.
Just kidding, we're just getting started. HEV hands are done, so there's that.
Half-Life: R? What? Find out what's going on with one simple click. What comes next will blow your mind!
It's dead
honestly these weapons are well made !!!! is what I can see. You textured them well, they look like those of the half life lost mod and it's like a remastering of the MTB weapons for the mp5 or maybe it was also inspired I saw this post in half life recreations well I hope you're good and share your work I'm a big fan of half life and every time I enter this post I say if I can use these weapons
greetings from Peru
Hola señor del post quería saber si está vivo o quizás ya no está en este mundo, su post es genial pero es triste ver qué durante mucho tiempo no sube ni un carajo jajaja
Espero que comparta su trabajo . ya salió Evangelion 3.0 +1.0 esta esperando a que salga el half Life 3???
R.i.p awesome project ...
It's ded?
Is it dead?
Is this still going?
Holadejem decirle que su trabajo es genial la verdad no sé qué hará falta paraque descartemos esos modelos o se le debe pagar pero en verdad su trabajo es impecable en verdad fascinado soy un amante del half life y me gustaría de que diera señales de vida jajaja bueno estaria eternamente agradecido por eso
Salu2 de Perú
R.I.P...
Is this still being worked on? Hope it is.
Suprise me