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Yet another perspective of a security guard during the black mesa incident, however not as gifted or lucky as the others who "escaped"

contact: John Smokes#3993

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Final Update

News 13 comments

Why?

As you can see, Yes, Protocol Blue is ceasing development and I'll explain the reasons why I decided to go this route. Firstly the issue of maps and by extension lack of any real team, It's no secret that I've been desperate to have a proper team on this project and with good reason. A mod isn't really easy to pull off alone because it requires a few different skills, learning and working on all of those skills is as you can guess not easy or really feasible, hence why people shoot for having a team because it usually yields better results if you have people who specialize in a skill doing it instead of you, it also just really improves the workflow and makes things seem more doable. I had only one other person join as a team member (not counting people who have contributed to the mod) and to put it bluntly, they essentially just ruined existing code by the previous person I had help me and overall made a bunch of major changes without my approval then ghosted me afterwards and me being not experienced with coding outside of some basic weapons, couldn't fix these changes. I didn't have any of the people who could help to turn to because they were busy with their own projects and such, so I was essentially at a stump if I wasn't already. This really leads into the mapping situation because never in the nearly 3 years of this project's life has a map ever been completed. Level design was the bane of working on this project for me, I would constantly trash and redo maps I was never satisfied with how a map was in terms of gameplay or visually. I've had people compliment my maps on the basis of screenshots but the thing of it is that's just the look of the map, really the maps didn't play very well so obviously I wasn't proud of them so in an attempt to fix it all I would just trash it and restart but to no avail. It was a miserable feeling and process that took the idea that I could complete the project out of me. Really the only time I was happy with any work were models and sounds because I had fun doing them and it just went more naturally for me even if they weren't the best results. There was a point recently where I considered paying people who I knew would take payment to work on the mod but with how much people tend to ask for it just wouldn't happen with where I am in life right now. Additionally I've grown distant from the half life community because I've admittedly started to not like being apart of it lately there's a lot to that but the point is it added onto my lack of drive to finish this project. This final map for chapter 3 pictured below I worked on before I dropped the project was probably the most complete and only one I felt a bit proud of but ultimately I got stuck on what to do then I got unsatisfied with it and trashed it like the other maps which made me come to the conclusion that the project was just not happening

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Releasing Mod Contents

I do not plan to release any of the stuff I worked on personally, as for the work by people who have contributed that will be up to them obviously. I'm not really proud with how a lot of what I did on the mod turned out so I don't want to release any of it, believe me you're not missing much in terms of what I did

Conclusion

I apologize to anybody who was looking forward to the project but the truth is with how things were going it would've never come together and if it did it wouldn't be very good. I really would've loved to have finished the mod because it's something I've worked on almost 3 years and envisioned a couple years earlier but I needed to do myself the favor of pulling the plug because the fear of making something not good was looming over me along side the awful experience with trying to do things myself without help

Team Positions Now Open

Team Positions Now Open

News

I am now accepting Mappers and Programmers to hopefully get the project at.

Chapter 1 Maps & Glock Rework

Chapter 1 Maps & Glock Rework

News 2 comments

This time there's actual development on the levels going on and some other cool trinkets! and gadgets!

Mini Progress Update

Mini Progress Update

News

Some looks at the maps I'm "working on" and a look at the soundtrack I'm trying to create.

Title Change & Christmas Progress Update

Title Change & Christmas Progress Update

News 6 comments

we (me and my clothing) got some wacky new features and attempting to polish the mod more

Post comment Comments  (0 - 10 of 44)
HecuSquad
HecuSquad - - 63 comments

R.I.P Half-life Protocol Blue, This mod was interesting, but eventually passed away, reviewing old articles, I understand that the mod could come out if not the selfishness of some people who messed up the code, I hope that the developer will make this mod with the team, in a year or two, Rest from the worlds of Half-life Protocol Blue.

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PsyWarVeteran
PsyWarVeteran - - 1,860 comments

The main issue was the lack of finished maps.

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ThatFinnishDude
ThatFinnishDude - - 27 comments

why is all the really sick looking mods not out yet?

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SpazJR61
SpazJR61 - - 412 comments

or getting cancelled?

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fordonfreeman
fordonfreeman - - 7 comments

Looks cool

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Rawflesh0615
Rawflesh0615 - - 440 comments

Feels like Blue Shift.

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Guest
Guest - - 690,589 comments

hey could you please share the glock model? i want to use it on sven coop, it looks so cool!

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PapaSmokes Creator
PapaSmokes - - 42 comments

It'll release with the rest of the mod, I'm not really sure I want to release assets to people right now especially with how under developed most of them are

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Muhasibi
Muhasibi - - 3 comments

okay, thank you

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therealwalterbennett
therealwalterbennett - - 3 comments

Raaah. There's so many cool mods that arent out yet.

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PapaSmokes Creator
PapaSmokes - - 42 comments

This one is going to take extra long because I'm the only one working on it and I rework stuff constantly

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