"5 hours, or was it 5 days? I couldn't tell while I was blacked out, all I could feel was this massive pain in my head at all times, no matter if I tried to sleep, it would still be there... and if I tried to open my eyes, all I would see is black. I truly was going through hell... Then out of nowhere, the pain rose sharply, then slowly went away. I opened my eyes... my god! I could see! It seems Walter had saved me, he told me that I had been latched onto the head by one of those "headcrabs". I then was told that I, so far had only blacked out for 5 hours. Lucky me, if I had been gone longer, I would have turned into one of those ugly zombies that the "headcrab" concocts. And the last thing he told me was... "Be careful out there, and please stay away from personnel as much as you can... as we don't know the effects of what happened to you..." I picked up my silver beretta, and started my traverse through this hellhole named Black Mesa..."
In short, gimme all of your ideas on what I should map out in this mod.
Posted by Joebama on May 8th, 2011
I've been hit by a by a brick wall, and that brick wall has letters on it. The letters spell out: "M-A-P-P-E-R-'-S B-L-O-C-K-!" This wall hit me so hard, I haven't been able to stay in the editor for more than ~20 minutes. So, I need your help! Post some ideas of stuff I should map out, a lab, an outdoor area, anything! Or, recommend me some cool mods to play in order to get some ideas. Anything that is along those lines, I'm sure will help me pick my way through the thick brick wall.
In other news, I have finally finished the base of my Human Grunt, he now has all of his up-to-date parts. The only thing that needs fixing is his horrible coding, and his new animations (sequence). The Scientist's base is also finished, but he needs the Day One animations converted for use, and slightly better code. I'll be getting started on Barney soon enough, giving him multiple skin groups and also, better pathfinding AI (as everything else). Working on new gib models at this time to match up to the "SD/HD" atmosphere of the mod as well, like HGrunt gibs, Sci gibs, Barney gibs, and most importantly, new gibs for the crates. I'm also going to make the Human Assault have a nice new skeleton and face animation. I'm afraid that apparently modeling has taken the place of my true love, mapping. Please, help me get back to my love. We're like Romeo and Juliet. So, for the closing, post your ideas of what I should map out and/or what mods I should play for good inspiration.