Run. Think. Shoot. Live. Yet Again. Replay your old favorite game with new features like enhaced effects, movement, weapons.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS [ Half-Life 1: MMod v2 ] More glow in the dark things (view original)
[ Half-Life 1: MMod v2 ] More glow in the dark things
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
HeadlessZombie
HeadlessZombie - - 80 comments

I really hope we can get Opposing Force MMod aswell, could care less about blue shift.

Reply Good karma Bad karma+9 votes
ElephantsDoingCrack
ElephantsDoingCrack - - 135 comments

I'm more interested in the vorts than with the tripmine. GREAT! WORK!

Reply Good karma Bad karma+11 votes
Eliososa
Eliososa - - 412 comments

OwO

Reply Good karma Bad karma+6 votes
morricone
morricone - - 97 comments

Nice!!

Reply Good karma Bad karma+6 votes
Trempler
Trempler - - 662 comments

Nice progress ! :)

Reply Good karma Bad karma+6 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Managed to find a way to implement glow in the dark meshes onto world models ( monsters, items ) and also recently added pulsating glow in the dark light thing to Tripmine, it probably makes 0 sense for it to bounce around, but it looks neat.