Half-Life: Absolute Zero is a fan-made modification that re-creates the original ideas and plans from the award-winning classic: Half-Life.

Description

This is an Early Access build of Half-Life: Absolute Zero from October 12th, 2020. Mod is a work in progress.

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Half Life: Absolute Zero - Early Access v1 Release (2020)
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Guest
Guest - - 690,265 comments

GOOD (:

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/TheWolf
/TheWolf - - 840 comments

It's been an honour

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svcino
svcino - - 61 comments

Host_Error: PF_precache_sound: 'hgrunt/gr_squadform.wav' Precache can only be done in spawn functions

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Cvoxalury
Cvoxalury - - 1,287 comments

In either HL 1.1.1.0 or Steam version, trying to launch most maps gives me stuff along the lines of

SV: !!!!!! GameDLLInit
SV: LINKING USER MESSAGES...
SV: ---CWORLD::PRECACHE---
SV: !!!!!! OnMapLoadStart !!!
Host_Error: PF_precache_sound_I: Sound 'ambience/techamb2.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

The sound name seems to be random. I tested the maps sequentially and only a1a4a launched. But then it couldn't load the crosshair sprite and complained about that. And the next map crashed.

I get that you're officially done with the mod, but can I count on any kind of user support in this instance? What is happening wrong? The July build worked as flawlessly as it could.

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Cvoxalury
Cvoxalury - - 1,287 comments

Ok, disregard all of that.

Apparently, because I was running HL first and used "Change game", it didn't execute the autoexec, and caused precacheall 1. Which then caused the error. Calling autoexec manually, fixed it.

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Guest
Guest - - 690,265 comments

I have the same problem, how do I activate the autoexec?

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PentiumMMX
PentiumMMX - - 9 comments

if you get that error "Host_Error: PF_precache_sound: 'hgrunt/gr_squadform.wav' Precache can only be done in spawn functions" in a2a2h or c2a2c.

try the command "soundSentenceSave 1"

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Guest
Guest - - 690,265 comments

Will you release the FGD for Absolute Zero?

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HEVScientist
HEVScientist - - 1,353 comments

there is already FGD in dev drive release, lmao

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PentiumMMX
PentiumMMX - - 9 comments

the FGD is the dev drive, go to Dropbox, then AbsoluteZero, then Maps, then Ours, then the absolutezero.fgd.

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Guest
Guest - - 690,265 comments

hafl life absolute zero its very old because half lfie 1998 but absolute zero 1778 i think

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BBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBB - - 39 comments

What, no! Games didn't even exist back then. The first game was made in the 1960's.

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CombineSoldier14
CombineSoldier14 - - 8 comments

r/wooosh

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Guest
Guest - - 690,265 comments

r/thisisnotreddit

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PSone
PSone - - 2 comments

Can I get the fgd for it?

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Guest
Guest - - 690,265 comments

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DeathCold
DeathCold - - 323 comments

Nice mod and all, but at some point it crashes back to desktop, thus i can't continue playing. I'm assuming that it's because it was unfinished. But still, good mod after all. I wish it's development didn't stoped there.

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Jarjigaming
Jarjigaming - - 4 comments

it won't, They left the mod

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Jarjigaming
Jarjigaming - - 4 comments

i forgot to note but here: Half-Life: Absolute Zero has ceased development

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funnyperson
funnyperson - - 104 comments

rip

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Guest
Guest - - 690,265 comments

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Bruh_123
Bruh_123 - - 6 comments

Bro source absolute zero?

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Guest
Guest - - 690,265 comments

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shanesstuff
shanesstuff - - 3 comments

its the 19th when will the new build be out?

just asking for a uh me.

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The_uaredead Author
The_uaredead - - 215 comments

On Steam.

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shanesstuff
shanesstuff - - 3 comments

oohhhh okay cool

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nonsense-me
nonsense-me - - 93 comments

Why?

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The_uaredead Author
The_uaredead - - 215 comments

Steam allows us an easy way to push updates as we actively update. ModDB would require us to create an archive each time we update and upload it separately. We're waiting for the release candidate stage of development or the full 1.0 release before we release the build on ModDB.

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nonsense-me
nonsense-me - - 93 comments

Ok

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Guest
Guest - - 690,265 comments

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Guest
Guest - - 690,265 comments

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NecropolisMarch
NecropolisMarch - - 6 comments

y'all are so wishy-washy on whether or not this mod is dead

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