Hello again! Like we promised a few weeks ago, we're committed to keeping you guys posted with a steady stream of media and updates this year, and here is another one! Today we have some nice things to show you: brand new building models and a new HUD (the latter of which you have already seen in action in our most recent videos).
For a long time we simply used grey boxes as placeholders for our building models, but our newest developer ChromeAngel has gone out of his way to make us some nice new models for all of the Resistance and Combine buildings. On top of that, our friend Garrador (who also made our original HUD) has designed us a brand new HUD that looks more Half-Life than before and doesn't borrow quite as heavily from the Company of Heroes design. Check out the new buildings and HUD in the screenshots below (click them to enlarge of course).
Combine Buildings
In this screenshot you can see all of the Combine building models. The big one in the center is the HQ, and from left to right the others are the Garrison, Special Ops, Synth Factory and Armory. The little posts you see in between are Power Generators. The Garrison produces most of the basic Combine troops, while expensive infantry such as Elites and Snipers are produced at the Special Ops. The Synth Factory is self-explanatory (it builds Hunters and Striders) and the Armory provides all kinds of upgrades and research.
Resistance Buildings
These are the Resistance buildings. The HQ is seen front and center. At the top back you can see several Billets, which raise the population cap for Rebel players. The other buildings are (from left to right): two Barracks, Munitions Depot (similar to Armory for Combine), a Triage Center just above the HQ, then Special Ops and finally the Vortigaunt Den all the way to the right. There is also a new model for Scrap points, which you can see by clicking here.
New HUD / Interface
In this image you can see the new HUD in all its glory. It has several improvements over the previous HUD from a design perspective and is overall a lot cleaner looking and uses space more efficiently. On the right side is the command panel which allows you to issue commands to units or buildings (using abilities, attack move, construction, repair, etc). In the center are selected units - if only one is selected then it displays some statistics about that particular unit. The box to the left of the center is for unit portraits - not all are finished yet.
Above the selected units area you can see all of your assigned Control Groups (Ctrl+#) where you can group units or buildings together and hotkey them for fast and easy command of your forces. Like in Starcraft, you can put buildings in a control group so that you can use hotkeys to produce units at those structures even when not looking at your base. The left side of the HUD displays the minimap, resources (Requisition and Scrap for Resistance and Requisition and Power for Combine) and Population.
That's all for today folks. We have more to show off, but not all at once! We are progressing steadily towards releasing Beta 2 and we'll keep you posted as release draws closer. Next time you can expect to see another gameplay video and some other nifty stuff. For now, head over to our community forum if you want to help out or tell us what you think, and let us know in the comments how you like the buildings and HUD! Also make sure to add us to your ModWatch and follow us on Twitter if you don't already!
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i Personaly think the resistence buildings have too bif logo's on them . try and make em smaller just like the logo's of the combine, those are small. Yea i just think resize the resistence Lambada logo
The lambdas are intentionally large because they change color based on what team color the owner has, so you can tell buildings apart in team games :)
and its a good idea, bit they're too big and noticeable and makes them look a bit ugly, toning them down would improve the model, which is fyi brilliant, nice work :)
I agree, instead of splattering them on the roof, put then on the side or something.
From an RTS point of view, they're necessary for telling teams apart.
From a HL2 Universe point of view, just pretend they're not there.
Yeah it's a bit too !!!YELLOW LAMBDA!!!
Otherwise perfect :) Nice work.
Is the HUD a bluish Combine metal when playing as Combine? That would be ******* boss!
That's the plan eventually but for now we only have the Resistance one finished.
Resistance structures : "Hey! Hey you! Look! We're rebels! Shell us now!"
Other than that, I love it :]
I can't agree more, it just doesn't seem like the rebels to paint a big lambda on their hideouts and such.
Nice.
Looking awesome! I like how the buildings retain the style of the original ones authored by Valve.
Is just me or the combine buildings look something TF2-ish? i mean for the texture
Awesome :)
this update is very good. 2 sugestions
i agree about the rebel logo that is too big.
2 the combine building needs to be a bit bigger
I like the HUD, reminds me a bit of the Company Of Heroes one !
Combine buildings look like GE from Star Wars Galatic Battlegrounds
Can't wait :D
Interesting :)
Combine model look fantastic!
I WANT THIS NEW UPDATE SO BADLY
they look good cant wait for it
Hm...
Well, if Combines are able to create Stryders, Hunters and choppers, then Rebels can create... DOGs...? Battle cars? Vorts?