Half-Life 2: Wars brings the struggle between the human resistance and their Combine overlords to a real-time strategy setting. HLW has been in development since 2007 and last saw a public release (Multiplayer Beta 1.0.4) in March 2011. The Multiplayer Beta, which you can download here on MODDB, requires Half-Life 2: Episode 2 to play and is our very first public multiplayer release! It features 3 game modes: Antlion Skirmish, Antlion Capture the Point, and Overrun, showcasing the Antlion and Combine playable factions. Future releases will include skirmish matches between Resistance and Combine.

RSS Feed New Building Models and HUD

We have some tasty new building models to replace our placeholders for both factions, as well as a new HUD!

Posted by Ennui on Jan 24th, 2012

Hello again!  Like we promised a few weeks ago, we're committed to keeping you guys posted with a steady stream of media and updates this year, and here is another one!  Today we have some nice things to show you: brand new building models and a new HUD (the latter of which you have already seen in action in our most recent videos).

For a long time we simply used grey boxes as placeholders for our building models, but our newest developer ChromeAngel has gone out of his way to make us some nice new models for all of the Resistance and Combine buildings.  On top of that, our friend Garrador (who also made our original HUD) has designed us a brand new HUD that looks more Half-Life than before and doesn't borrow quite as heavily from the Company of Heroes design.  Check out the new buildings and HUD in the screenshots below (click them to enlarge of course).

Combine Buildings



In this screenshot you can see all of the Combine building models.  The big one in the center is the HQ, and from left to right the others are the Garrison, Special Ops, Synth Factory and Armory.  The little posts you see in between are Power Generators.  The Garrison produces most of the basic Combine troops, while expensive infantry such as Elites and Snipers are produced at the Special Ops.  The Synth Factory is self-explanatory (it builds Hunters and Striders) and the Armory provides all kinds of upgrades and research.

Resistance Buildings



These are the Resistance buildings.  The HQ is seen front and center.  At the top back you can see several Billets, which raise the population cap for Rebel players.  The other buildings are (from left to right): two Barracks, Munitions Depot (similar to Armory for Combine), a Triage Center just above the HQ, then Special Ops and finally the Vortigaunt Den all the way to the right.  There is also a new model for Scrap points, which you can see by clicking here.

New HUD / Interface



In this image you can see the new HUD in all its glory.  It has several improvements over the previous HUD from a design perspective and is overall a lot cleaner looking and uses space more efficiently.  On the right side is the command panel which allows you to issue commands to units or buildings (using abilities, attack move, construction, repair, etc).  In the center are selected units - if only one is selected then it displays some statistics about that particular unit.  The box to the left of the center is for unit portraits - not all are finished yet. 

Above the selected units area you can see all of your assigned Control Groups (Ctrl+#) where you can group units or buildings together and hotkey them for fast and easy command of your forces.  Like in Starcraft, you can put buildings in a control group so that you can use hotkeys to produce units at those structures even when not looking at your base.  The left side of the HUD displays the minimap, resources (Requisition and Scrap for Resistance and Requisition and Power for Combine) and Population.

That's all for today folks.  We have more to show off, but not all at once!  We are progressing steadily towards releasing Beta 2 and we'll keep you posted as release draws closer.  Next time you can expect to see another gameplay video and some other nifty stuff.  For now, head over to our community forum if you want to help out or tell us what you think, and let us know in the comments how you like the buildings and HUD!  Also make sure to add us to your ModWatch and follow us on Twitter if you don't already!


HALF-LIFE 2: WARS LINKS
Official Website | Community Forum | Twitter
Comments
AncientTerra
AncientTerra Jan 24 2012, 8:18pm says:

i Personaly think the resistence buildings have too bif logo's on them . try and make em smaller just like the logo's of the combine, those are small. Yea i just think resize the resistence Lambada logo

+27 votes     reply to comment
Ennui
Ennui Jan 24 2012, 9:58pm replied:

The lambdas are intentionally large because they change color based on what team color the owner has, so you can tell buildings apart in team games :)

+8 votes     reply to comment
HavocOfDoom
HavocOfDoom Jan 25 2012, 12:11pm replied:

and its a good idea, bit they're too big and noticeable and makes them look a bit ugly, toning them down would improve the model, which is fyi brilliant, nice work :)

+5 votes     reply to comment
zck2020
zck2020 Jan 26 2012, 6:05pm replied:

I agree, instead of splattering them on the roof, put then on the side or something.

+1 vote     reply to comment
Lucífer
Lucífer Feb 21 2012, 12:41am replied:

From an RTS point of view, they're necessary for telling teams apart.

From a HL2 Universe point of view, just pretend they're not there.

+3 votes     reply to comment
Hendar23
Hendar23 Jan 24 2012, 8:48pm says:

Yeah it's a bit too !!!YELLOW LAMBDA!!!

Otherwise perfect :) Nice work.

+3 votes     reply to comment
Velancious
Velancious Jan 24 2012, 9:08pm says:

Is the HUD a bluish Combine metal when playing as Combine? That would be ******* boss!

+2 votes     reply to comment
Ennui
Ennui Jan 24 2012, 9:58pm replied:

That's the plan eventually but for now we only have the Resistance one finished.

+2 votes     reply to comment
KrautzyHooves
KrautzyHooves Jan 24 2012, 9:20pm says: Online

Resistance structures : "Hey! Hey you! Look! We're rebels! Shell us now!"

Other than that, I love it :]

+8 votes     reply to comment
Rook98
Rook98 Jan 24 2012, 9:43pm replied:

I can't agree more, it just doesn't seem like the rebels to paint a big lambda on their hideouts and such.

+3 votes     reply to comment
skylar15
skylar15 Jan 24 2012, 9:49pm says:

Nice.

+1 vote     reply to comment
piedoom
piedoom Jan 24 2012, 11:23pm says:

Looking awesome! I like how the buildings retain the style of the original ones authored by Valve.

+2 votes     reply to comment
Dr.Scientist
Dr.Scientist Jan 24 2012, 11:39pm says:

Is just me or the combine buildings look something TF2-ish? i mean for the texture

+1 vote     reply to comment
JonnyBoy0719
JonnyBoy0719 Jan 25 2012, 3:16am says:

Awesome :)

+1 vote     reply to comment
anakin2505
anakin2505 Jan 25 2012, 5:29am says:

this update is very good. 2 sugestions
i agree about the rebel logo that is too big.
2 the combine building needs to be a bit bigger

+1 vote     reply to comment
uunderfire
uunderfire Jan 25 2012, 7:27am says:

I like the HUD, reminds me a bit of the Company Of Heroes one !

+1 vote     reply to comment
maxbun
maxbun Jan 25 2012, 4:10pm says:

Combine buildings look like GE from Star Wars Galatic Battlegrounds

+2 votes     reply to comment
WaffleAndy
WaffleAndy Jan 25 2012, 5:47pm says:

Can't wait :D

+1 vote     reply to comment
Kark-Jocke
Kark-Jocke Jan 25 2012, 7:11pm says:

Interesting :)

+1 vote     reply to comment
zck2020
zck2020 Jan 26 2012, 6:08pm says:

Combine model look fantastic!

+2 votes     reply to comment
Dexter.InOrdinate
Dexter.InOrdinate Jan 28 2012, 11:05am says:

I WANT THIS NEW UPDATE SO BADLY

+2 votes     reply to comment
jakefreeman
jakefreeman Apr 2 2012, 3:56pm says:

they look good cant wait for it

+1 vote     reply to comment
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