Half-Life 2: Wars brings the struggle between the human resistance and their Combine overlords to a real-time strategy setting. HLW has been in development since 2007 and last saw a public release (Multiplayer Beta 2.1.1). The Multiplayer Beta, which you can download here on Desura, requires Half-Life 2: Episode 2 to play! It features 3 game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions.

Report abuse Half-Life 2: Wars 2.0.5 FULL 7z
Filename
hl2wars_2_0_5.7z
Type
Full Version
Uploader
Sander
Date
Dec 15th, 2012
Size
747.54mb (783,851,771 bytes)
Downloads
1,436 (1 today)
Embed Button
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Description

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.


Full changelog:

code:
Wars 2.0.5 changes
Balance:
- Increased costs Combine Metropolice from 2 to 3 requisition
- Reduced costs Rebel soldier from 4 to 3 requisition
- Increased DPS Rebel Partisan from 5 to 10
- Reduced hp Rebel Scout from 75 to 35
- Reduced DPS Rebel Scout from 10 to 5
- Reduced Rebel Partisan bonus accuracy from passive ability Revolutionary Fervor
- Reduced Slash attribute damage bonus from 30 to 25
- Reduced Black Headcrab damage from 80 to 40
- Reduced Headcrab damage from 30 to 20
- Reduced Fast Headcrab damage from 15 to 12
- Reduced Poison Headcrab damage from 80 to 40
- Reduced Zombie damage from 80 to 60
- Reduced Fast Zombie leap attack damage from 75 to 15

Overrun:
* Added Zombine from wave 5 and onward
* Added Poison Zombie from wave 7 and onward
* Added Rebel Veteran to Overrun (Rebels)
* Headcrab Cannister now contains 3 to 6 headcrabs, instead of a fixed number of 6
* Reduced frequency of Headcrab Cannister launches (Zombie wave type)
* Reduced costs Combine/Rebel AR2 soldier from 4 to 3
* Reduced costs Rebel Medic from 3 to 2
* Removed tier2 requirement Combine Mine

Added:
* Support for garrisonable buildings (Sandbox)
* Always show unit health bars using the command "toggle_alwaysshowhealthbars", with default key binding "\"
* Relationship based team colors (cl_teamcolor_relationbased)
* Option for random bonus crates (any game mode, enabled by default)
* Poison Zombie (Sandbox & Overrun)
* Zombine (Sandbox & Overrun), including a pull grenade ability
* Combine Gunship (Sandbox)
* Combine Helicopter (Sandbox)
* Dog (Sandbox)

CPU Player:
* CPU Player no longer sends groups of units to the same control point

Unit AI and Navigation:
* Units now have a max chase distance when auto attacking an enemy. When exceeded, they return to their idle position
* Units no longer auto chase after enemies if they have no line of sight and are not under attack by that enemy
* Units return to their idle position after finishing an auto casted ability
* Air units now build their routes directly to their goal position, except when they are stuck/blocked

Fixed:
* Fixed RTS/FPS config being mixed up due asynchronous write of host_writeconfig
* Minimap sometimes incorrectly showing enemy units
* Soldiers no longer try to move to the same cover spot
* Fixed "single unit" type cast abilities not checking for all units in the selection, but only for a single type (e.g. grenade ability).
* Fixed incorrect client side gun position used, resulting in incorrect weapon tracer effects
* Fixed broken Rebel Medic heal upgrade abilities
* Broken AR2 alt fire ability Combine Elite when the shotgun is equipped (no longer possible to use the ability in this case)
* Unable to switch the autocast setting of abilities (right click ability button)
* Vortigaunt dispel ability now also applies damage to other units than antlions

Misc:
* Updated unit names and descriptions
* RTS Keyboard binding config page now shows more appropriate descriptions for RTS mode
* Added filter entities for player owner "filter_owner" and unit type "filter_unittype" (Hammer)
* Added entity "event_building_listener", which fires events when a building construction is started or finished (Hammer)
Preview Image
Half-Life 2: Wars 2.0.5 FULL 7z
Post comment Comments
dragon99919
dragon99919 Dec 16 2012, 4:41am says:

No mirrors. :<
I guess I have to wait. ^^

+1 vote     reply to comment
Discrate
Discrate Dec 16 2012, 8:01am replied:

gamersfront

+1 vote     reply to comment
Sander
Sander Dec 16 2012, 8:18am replied:

Seems gamersfront blocks certain countries: Gamefront.com

I don't see Poland on their allowed list, which might explain why he can't download.

+1 vote     reply to comment
Samurai_X
Samurai_X Dec 16 2012, 12:27pm replied:

Proxy it. Derp herp.

0 votes     reply to comment
Kryllic
Kryllic Dec 16 2012, 9:51pm says:

Whenever I try to re-bind my keys, it erases what I entered.

+1 vote     reply to comment
Sander
Sander Dec 17 2012, 12:42pm replied:

Correct. You can't bind some of the keys in rts mode, because they are reserved for hotkeys.

+1 vote     reply to comment
Kryllic
Kryllic Dec 17 2012, 4:04pm replied:

Is there any way to change that?

+1 vote     reply to comment
Sander
Sander Dec 20 2012, 2:43am replied:

I will change it for the next release.

+1 vote     reply to comment
DevineMouse
DevineMouse Dec 22 2012, 2:34pm says:

May I ask if you can upload it to diffrent mirror I am having downloading the zip file from gamefront, if you can that would be ok.

+1 vote     reply to comment
Imperial_Kasrkin
Imperial_Kasrkin Dec 24 2012, 2:40am says:

sir...
you sir...
are a god...
I'm not joking you should actually make games. not mods but actual games.

+1 vote     reply to comment
Puss.
Puss. Jan 7 2013, 7:20am says:

This seems like a great mod, I wish this would download faster.

+1 vote     reply to comment
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Half-Life 2 Icon
Platform
Windows
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Official Page
Hl2wars.com
Release Date
Released Jul 10, 2008
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MD5 Hash
53774707a7026288d3ae55e56a1bb057
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Related Groups
Half-Life 2: Wars Dev Team
Half-Life 2: Wars Dev Team Developer & Publisher with 10 members