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Amidst the destruction and ruin the bombs had brought, they had managed to create, something new. People were changing.Changing into horrible mutants who hunger only for the flesh of their fellow man...
Small colonies of hopeful survivors unaffected still lay plotted around the globe.
However, their time is almost up...
To summarize HoldOut quickly, would be to say it is a modern scenario, with a post-apocalyptic theme. The world has been hit by some event, that hasn't really been "decided on." At any rate, the event has caused massive amounts of radiation (what has been decided so far) all over the world. The radiation mutates people and creatures after enough exposure, causing them to become aggressive monsters who must feed on the still "normal" humans. Basically, Holdout is a two-sided game of survival. Since players play only as Survivors, the goal is to survive onslaughts of mutants.
Since HoldOut takes place in a modern setting (present time), there are no high-tech or Mad Max-styled weapons. Mostly everything you will find in HoldOut can be found in the real world. Weapons won't be laying around in really bizarre places -- places in which you would never find a gun in the first place.
Weapons will be diverse, and players will be able to pick and choose weapons that best suit their play style or needs for firepower. Players can originally only carry 2 weapons (excluding the SOG knife and explosives). The idea that players would be able to buy holsters in order to carry spare weapons isn't final. Since HoldOut is a game in which your enemies are comprised almost entirely of close-quarters mutants, players will only have an SOG knife for close-quarters. This is balanced by the fact that firearms are planned to have a secondary attack which allows players to use them for melee, ala Halo.
A lot of novice players will refer to HoldOut as sort of a co-op CS, in that HoldOut will feature a buy system. Players will earn points by performing well (either completing objectives, or just killing enemies) in the game. These points can then be used to purchase new weapons as well as new skills. Buying will be possible from any point in the game, so long as it is before the start of a wave.
HoldOut is a game in which players are isolated, under attack from hordes of enemies. It is planned that through the course of the game, players will need to locate and return with supply crates, in order to keep the team in the fight. Although remotely accepted, the idea isn't final.
Gameplay will be frantic, to say the least. With a mixture between fast-moving mutants, and the traditional shambling zombie, players will always be outnumbered. In order to survive, players will need to be fast on their feet, accurate, and most of all -- supported by the rest of the team. Waves (or rounds, if you prefer to call them) will feature hordes of zombies of varying ability sieging the designated defense point. When a player is killed, he is out for the rest of the wave. If all players are killed, the game is over, and a new map (or restart, depending on server variables) will begin. So long as 1 player can survive a wave, the rest of the team will respawn, and the next wave will commence.
Dying does have a penalty, however. Players who die will lose all of their weapons and equipment. Skills however, are not lost. Suicide will possibly carry a greater penalty.
As already mentioned, players will have a relatively large arsenal. HoldOut's arsenal will include firearms from all categories of weaponry, including handguns/revolvers, shotguns, bolt-action and battle rifles, and even molotov cocktails. With a wide variety of weapons to be available, teamplay will be maximized, as there will be many combinations of weapons for teammates to select, offering the best personal protection, as well as support.
Hey everyone, AversionFX from HoldOut here, letting you know we're back.
We've got a lot of brand spankin' new media for all of you zombie-lovers today. Firstly, we have a few weapon renders for you guys. We are re-rendering all of our weapons in an orderly fashion, as we get them skinned. Wilko will be re-organizing the media section with the new renders as soon as he can.
Secondly, we've indexed all 300+ megabytes of HoldOut music.
The indexed HoldOut music library can all be reached here.
Some new notable songs in our music library include:
--Samurai Panda's orchestral pieces:
Also, we have work from ThisFilter, so get ready for sheer, hard-edged HoldOut rock!
All of these songs, and much more can be found in the HoldOut music library.
Also, just in from the animating division, Toadie has been working hard to animate our weapons. Here's a sample of our sawn off shotgun's animations in action! You'll need fairly recent DivX codecs to view said animations.
That's all for now. Check back soon when we unveil more of our goods as they come off the assembly line :)
The HoldOut Core Development Team