It currently has most functions of hl2's gravity gun. Pushing, pulling, holding, and damaging npcs. We should have something to show soon, so keep an eye out.
It's great to see that you took more of a personal approach to remaking content with HL1 style rather than just ripping stuff out of HL2. It's looking really charming now
Amazing!
how r u gonna get the gravity gun to work
Standard quake physics, it can grab and throw func_pushables. We'll have a video demonstrating it soon.
So will it push pushables towards player's location, or knock them away, without raising their height? Will you be able to damage characters with it?
It currently has most functions of hl2's gravity gun. Pushing, pulling, holding, and damaging npcs. We should have something to show soon, so keep an eye out.
It's great to see that you took more of a personal approach to remaking content with HL1 style rather than just ripping stuff out of HL2. It's looking really charming now