A demake of Half-Life 2 in Half-Life 1's Goldsource engine
Does that mean there are going to be vehicle sequences in this as well? Those parts were already kind of awkward in Half-Life 2, how are you going to make them work in Goldsource?
Yes, this map is before the vehicle sections but we're planning on keeping the vehicle sections.
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A screenshot of the map d1_canals_02