Half-Life 2 Classic is a Half-Life 1 mod that aims to recreate the entirety of Half-Life 2.
Why? Mainly, just for fun, but also because a lot of people like how the goldsrc engine feels, or enjoy the gameplay or Half-Life more than Half-Life 2. It's also a way to see what Half-Life 2 could have looked like in the limits of Goldsrc, if valve never developed the Source engine.
If you want to help out, please apply here. We're in need of modelers, texture artists, and programmers.
First of all, thank you for all the support. This mod began as a quick map made in a couple days, and is now on it's way to becoming a full mod. It was the most popular mod on moddb for a short time, and even got articles in popular news sites like PCGamer and Kotaku. So again, thank you.
Now, we present to you the first of hopefully many updates, where we'll show what we've been working on and what our plans for the future are.
(Also known as the reason that so many people lose online games.)
The mapping team has been hard at work porting the original Half-Life 2 to our slightly modified GoldSRC engine.
Below are some screenshots of their work.
VALVe’s fantastic job of guiding the player through the game without intrusive tutorials is renowned for being well - fantastic. And one important goal of the Level Design team is to build a world that honors VALVe’s original concept.
One way they are honoring said concept is by directly porting most of the original game’s geometry from Half-Life 2 and texturing with the appropriate equivalent.
As of right now the introduction is mostly complete, and Canals 1, 1a and 2 are completely playable. Two maps (town01 and town03) of the infamous Ravenholm section of the game are works in progress at the moment. As a result of this, we can only provide images of them in their current design stages.
Also, to stay true to the goldsrc engine, we've make a version of the intro that allows you to walk around freely, similar to the ending of Half-Life 1. You can view it in the video we made for this update.
(We spend more time nonsensically rotating models than modeling.)
The modeling team is hard at work porting and remixing what hasn’t already been ported by them and other contributors previously. Subsequently we've also been working on a technique to make weapon models. Due to the shocking difference between the original Half Life and Half Life 2 shotguns, the team has prototyped this:
You can actually tell us your opinion of this shotgun here, if you so wish.
Feedback is welcome!
As always, we’re accepting new members to join our team. If you’re interested we now have a form you can fill out to apply: Google Forms
Right now we mainly need Programmers, Texture Artists, and Modelers.
We plan to do these kind of updates monthly from now on, and we have a lot planned for the future. We will see you up ahead.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.