Follow Fred Thompson on an emotional, action packed search for redemption, through many missions based upon real scenarios. Features realistic AI, new graphical effects and tactical gameplay. ARRANGEMENT is a total Half-Life conversion, created by a multidisciplinary team from different countries. Coming soon.
Soo... a whole year without updating! Truth is that we were working hard, a bit behind doors, to polish and complete this project. We are closer than ever!
Updates will be come now more frequently, to show what we've been doing. Make sure you track us for more interesting content.
MERRY XMAS everyone and thank for still following us!
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Shadow mapping and SEM code by Alex -Hawk- Bakanov, M4A1 model by Maiten, level design by me.
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Remember you can track us over...
Twitter: Twitter.com
Forums: Am.half-lifecreations.com
Youtube: Youtube.com
that reflections that shadows!
that EVERYTHING!
there's a lot of detail on that, this will be awesome!
Thanks for the comments guys!
Forgot to say that the view model features cubemapping and HD textures (currently using 2048x2048). Click on VIEW ORIGINAL Media.moddb.com to see tiny details. Props to Alex Bakanov.
Dayum!
How? D:
Am I wrong or the sphere reflects everything but the player?
Anyways, merry christmas and amazing screenshoots!
You're right, it reflects everything except the player.
It reflects just the world, but not dinamically. It's a great effect for metal and reflective surfaces. We can control any studio texture with its alpha too (check this one Puu.sh)
Cheers and thanks everyone for the lovely comments!