Arrangement is a single player & multiplayer, total conversion for Half-Life 1, on development. Mod is divided on missions based upon real scenarios, realistic AI behaviour for both enemies and allies, new graphical effects and tactical gameplay.

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dave_5430
dave_5430 Oct 1 2012, 3:02pm buried:

(buried)

I don't get it.

Why are you guys even still trying?

The COF team did what you guys have done in, what, 8 years? Ever since you invited me to the project and then booted me out because I was in college back then?

Either get your arse in collaboration with them, or this will never see the light of day before anyone here is at least 60 years old.

-18 votes     reply to comment
shepard62fr
shepard62fr Oct 1 2012, 4:40pm replied:

"The COF team did what you guys have done in, what, 8 years? Ever since you invited me to the project and then booted me out because I was in college back then?"

The COF Team has not released the source code of Cry of Fear, so this is why this feature has to be recoded into ARRANGEMENT.

"Either get your arse in collaboration with them, or this will never see the light of day before anyone here is at least 60 years old."

If I remember correctly, in Am's Source Code (any version), you can see a piece of code written by Minuit about profiles (database thingy), I may be wrong or right, this need to be confirmed.

"or this will never see the light of day before anyone here is at least 60 years old."

The team prefer to take the necessary time to finish and polish the mod, "Done quick, done bad" (french proverb).

+15 votes     reply to comment
SysOp. Author
SysOp. Oct 1 2012, 7:10pm replied:
Quote:If I remember correctly, in Am's Source Code (any version), you can see a piece of code written by Minuit about profiles (database thingy), I may be wrong or right, this need to be confirmed.

Yup, I worked with James before :)

+3 votes   reply to comment
Foxtrop
Foxtrop Oct 1 2012, 5:33pm replied:

haters hate this mod since unmemorable versions! and as far i remember HLFX had awesome stuff even before COF why dont go and ask the cof team why they dont ask for help of the russian team for adding awesome stuff that only is for the eyes, cry of fear could be same as scary and awesome without all the graphic improvements, also if people is still waiting for HL1 mods is because they are not there for just the graphics

+11 votes     reply to comment
SysOp. Author
SysOp. Oct 1 2012, 7:06pm replied:
Quote:Either get your arse in collaboration with them, or this will never see the light of day before anyone here is at least 60 years old.

Excuse, but who are these people, mod saviors? I respect James and all, but you are comparing apples to oranges.

What you don't seem to get is that we have a life, besides this mod and also, other projects.

Since you like to compare, I've personally worked in lots of mods, mods I'm not even ******* credited, helped people around the globe (virtually and in person), released two mods, released 4 professional games, I won a national award, the framework I did for a company is used around the globe. Created (and developing) a mod about to be released, which the code is open source and helped TONS of people.

So... pal, that's what I've, personally been doing over the last 8 years. Not sure what your COF team did, go and ask them.

And sure, I'll keep ******* trying, is what gets you results mate, instead of getting stuck, felling sorry for yourself and complaining in other profiles about... progress.

+10 votes   reply to comment
Sylvesterr
Sylvesterr Oct 1 2012, 10:51pm replied:

COF don't have ragdolls.

+8 votes     reply to comment
Icedecknight
Icedecknight Oct 2 2012, 1:40am replied:

All I have to say that if you were booted from the team you have no say. :\.

+2 votes     reply to comment
Minuit
Minuit Oct 2 2012, 4:43am replied:

I respect them for still continuing the project. It doesn't matter how long it's taken.

+8 votes     reply to comment
shepard62fr
shepard62fr Oct 2 2012, 12:53pm replied:

Minuit, I sended you a PM in the past about Cry of Fear and Linux, have you read it ?

Sorry for off-topic, by the way

-2 votes     reply to comment
xalener
xalener Oct 2 2012, 6:53pm replied:

Way to look like a total **********, bring up an argument with no god damn credibility, then throw it out the window with "Ever since you invited me to the project and then booted me out because I was in college back then" in one fell swoop.

Did you even read that over before you clicked the "save" button? Did you even notice how ******* pathetic that looked?

+7 votes     reply to comment
amazingcomedy
amazingcomedy Nov 18 2012, 10:59am replied:

Sounds like someone's mad about getting booted out, lol.

+1 vote     reply to comment
Mateos
Mateos Oct 1 2012, 3:04pm says:

(Little typo on res, not square ^^')

Nice bump mapping effects, it always gives HL a second life :) And you perfectly use the lighting, great job!

+3 votes     reply to comment
the-middleman
the-middleman Oct 1 2012, 4:24pm says:

just beatiful! Excelent work

+5 votes     reply to comment
lucfran
lucfran Oct 1 2012, 4:41pm says:

Really nice textures. Also great lighting.

+4 votes     reply to comment
ADTeam™
ADTeam™ Oct 1 2012, 6:23pm says:

Your hardcore Unreal Engine 3-like enhancements look gorgeous. I love this pro ****, keep it pu!

+4 votes     reply to comment
DevinShadowV
DevinShadowV Oct 1 2012, 11:49pm says:

man gold source still has screct suprises

+3 votes     reply to comment
The_Error
The_Error Oct 2 2012, 4:29am says:

I'm going to be that one guy and ask if anyone here thinks that this mod looks seriously GOOD. Yes, it's impressive and I'll give SysOp every credit he deserves, because for an engine as old as GoldSource this is goddamn nice.

But that's all it will ever be, nice. I personally don't see why (CoF had this too) people came all over this shouting how it's beautiful. The texture quality is very nice, but it still, honestly, looks old. I can see this being fun for the creator if it's a project for himself, but if there's a story to be told for others I see no gain in this.

Maybe someone can explain me this, maybe not. Just, you know, saying.

+2 votes     reply to comment
SysOp. Author
SysOp. Oct 2 2012, 1:50pm replied:
Quote:but if there's a story to be told for others I see no gain in this

Actually we had a tech barrier. They do happen and if you can't overcome then, you will fail to transmit what you want.

What about if Half-Life 2 wouldn't have physics? The gravity gun just wouldn't be possible and everything related with it falls apart. You could say "sure, physics are around since 1999" but if they couldn't implement it, HL2 wouldn' be what it is today.

So, if we want to show a very clean building, hi tech, we need ligthing and the world to appear as accurate as possible. When we tried to do this without HD textures, looked washed out and plain bad -> Am.half-lifecreations.com - so, as you can see, there's actually a reason to do it :D

+1 vote   reply to comment
The_Error
The_Error Oct 2 2012, 2:58pm replied:

Then why do GoldSource? Again, I'm not insulting this project or anything, but it just seems easier to do it on some else engine. Still, though, it's impressive work.

And on the side of physics, I was talking exactly graphics fidelity, and physics are a pretty giant gameplay element so that's not just a tech thing.

+1 vote     reply to comment
xalener
xalener Oct 2 2012, 6:57pm replied:

I'd venture a guess as to say they do it on GoldSource so it can be done on GoldSource. That's like, 50-70% of what makes this project so damn cool.

+2 votes     reply to comment
SysOp. Author
SysOp. Oct 3 2012, 1:15pm replied:
Quote:Then why do GoldSource? Again, I'm not insulting this project or anything, but it just seems easier to do it on some else engine. Still, though, it's impressive work.

No problems mate, I know you comment in good faith!

Surely there are better options than gldsrc, but what other option do we have? Port everything to say Source, and waste a year or two, or implement the feature in a few days and keep on working on the final levels? :)

+1 vote   reply to comment
The_Error
The_Error Oct 3 2012, 3:20pm replied:

Oh, I didn't meant to port it anymore. I mean, who would ever do that after all the work you've done.

I just meant that wouldn't it had been easier to start with another engine or such.

+1 vote     reply to comment
xalener
xalener Oct 21 2012, 1:54pm replied:

Because that's ******* boring. Why do that when you can push a 98 standard engine into the modern generations?

I mean come on, why even ask?

-1 votes     reply to comment
SinisterExaggerator
SinisterExaggerator Oct 22 2012, 5:36pm replied:

No offense but this isnt anywhere near modern generations but it does look good

+1 vote     reply to comment
xalener
xalener Oct 24 2012, 7:01pm replied:

GenerationS.

2004 included.

+1 vote     reply to comment
Sence
Sence Oct 2 2012, 6:10am says:

Oh wow so much whining and people don't even know how important a created part of the mod is for a dev. Obviously he's trying to give his best, so why the whining? Would you really leave a bad look for a part of your imagination... sad

+2 votes     reply to comment
The_Error
The_Error Oct 2 2012, 9:09am replied:

Where do you see whining apart from the first post?

+1 vote     reply to comment
Jerikಠh
Jerikಠh Oct 2 2012, 1:36pm says:

Woow it's amazing! really, I need play it now :F

+1 vote     reply to comment
Blue_Dust
Blue_Dust Oct 3 2012, 12:52pm says:

SysOp, I'm generally sorry that you have to deal with Pewdiepie's community (I know my hl community and those comments right there are from his crappy subscribers), I don't mean to offend anyone (except his fans) but arrangement is just as good as any other hl mod.

Back on track, nice HD textures, I'm glad you're working hard on trying to polish everything while adding new content. By the way, coding ain't easy (tried learning java and failed miserably) so don't hate on arrangement's work.

+2 votes     reply to comment
SysOp. Author
SysOp. Oct 3 2012, 1:21pm replied:
Quote:

SysOp, I'm generally sorry that you have to deal with Pewdiepie's community (I know my hl community and those comments right there are from his crappy subscribers), I don't mean to offend anyone (except his fans) but arrangement is just as good as any other hl mod.

Back on track, nice HD textures, I'm glad you're working hard on trying to polish everything while adding new content. By the way, coding ain't easy (tried learning java and failed miserably) so don't hate on arrangement's work.


Hey! Actually, dave_5340 has been around since years ago, he was actually very supportive, even helped doing voices. Don't know what happened, something snapped. I actually never fired or kicked him or anyone in my life (I'm not kind of person really).

As for Java, you should check it out AS3, is fairly similar and easy for starters. Send me a PM and I can help you get back on tracks!

+1 vote   reply to comment
EDOC_32
EDOC_32 Mar 1 2013, 4:06pm replied:

¿¿¿como demonios haces eso de "quote"??? y perdon que no tenga nada que ver con lo que dijiste :)

+1 vote     reply to comment
RancidRandy
RancidRandy Oct 3 2012, 3:28pm says:

My expectations had gone through the roof a while back. Now they're getting sweaty, hot and impatient.... and close to the Sun.

+2 votes     reply to comment
Torr3
Torr3 Nov 19 2012, 10:17am says:

wow

+1 vote     reply to comment
DJShark23
DJShark23 Dec 11 2012, 6:46am says:

Nice update SysOp ;) I just wanna say if you use some code piece of my Genhl code please don't forget my name in the credits list.

Of Course i not working on genhl anymore like 2 years now.
If you want use Nvidia Physx in ur mod i glad help you how can implement into the HLSDK.

+1 vote     reply to comment
Mrbond123
Mrbond123 Apr 17 2013, 3:54am says:

Is this Bump Mapping ?

+1 vote     reply to comment
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Description

Yes. HD Textures. They can replace any texture in the game (even models) with ease, with images up to 4086x4086.

I promised myself, I know, to not post only visual driven pictures, but this actually here means a lot.

We have been implementing new graphical features that will make possible some designs for the final area of the game. There was a tech barrier and now it's gone.

Our aim is to match Mirror Edge's style, with very clean textures, mixed up with Brutalism. I'm sure you guys will enjoy it!

We will post more great news very very soon!

Twitter: Twitter.com
Forums: Am.half-lifecreations.com
YouTube (old channel): Youtube.com
YouTube (NEW channel!): Youtube.com

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Entertainment
Date
Oct 1st, 2012
By
SysOp.
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