My main goal is to place all 3 GTA Game maps onto 1 single map and I have almost reached this goal with the help of those contributing towards this mod's progress. We are now in the final stages of adding San Andreas alongside Mainland Liberty, Liberty City and Vice City.


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We admire your ability to have patience with us while we juggled our life issues over the past few months. Although we understand that people might have lost interest along the way, or might have given up hope that we would ever complete the project, we can now safely guarantee that opening up the team to applications is a fundamental first step to get this project back on track. Over the past couple weeks, particularly, we have worked hard to complete our development of the application and the development websites, maximizing the functionality available to you as a team member. We will not reveal this functionality to you, for if accepted, you will have a first-hand look. Being a member of the team is nothing short of spectacular. We have always intended to open up the team at some point; however, it was delayed due to complications.

By having more members on the team, the project will finally be operating at a faster pace, allowing us to release more videos quicker, to disclose updates on a regular basis opposed to a few per month, and most importantly, to make the development of the builds and maps more progressive, and more stable quicker. The team is, thus, a community effort, which requires “strength in numbers” to most efficiently produce as close to a perfect product as we can get.

So, at this point, you must be wondering what our current goals, as a project, are. Most recently, we have made it our best effort to completely refine our code and maps. Over the past couple of weeks, the internal core for our builds has started the journey of being completely revamped. Additionally, we have ceased the addition of new areas to the map, in favor of refining and repairing bugs that have existed since the beginning of the merge, up to the present. Obviously, you can expect that much has changed since the merge, as it has. The map has grown tremendously more complex in size and in detail (illustrated by various screenshots and the radar images), and the core for the multi-player and the additional game features have improved (indicated by the development videos and the disclosure of swimming).

By applying to the team, every member is encouraged to help us thoroughly test the current map and multi-player builds for bugs. As with every project out there, the debugging process is the most intrusive and time-consuming. Having a large team to distribute the debugging process will make the project as a whole more stable, which is the goal of all software. After all, who would want to play SOL-O if it constantly crashed, as in the past with GTA:SOL 51.9 and VC-O?

Most importantly, being a part of the team will allow you to be at a “one-on-one” level with the development progress, opposed to waiting for weekly updates. Of course with everything, there is a catch. To guarantee the best chance of being accepted on the team, you must make your application “shine.” What does this mean? We are looking for dedicated and experienced members, opposed to those “off the street.” Make yourself unique and important when you apply. To guarantee success, we need successful members. It’s that simple.

Another question you might have is how many members we are planning to recruit on the team. Well, our answer is that we don’t really have an exact answer. The amount of initial members that we are looking for is 15-20 people, who will ideally be dedicated to beta testing and quality assurance. This number will be adjusted as necessary. Keep in mind that we look at applications in the order that we receive them.

So, what are you waiting for? Are you ready to become a member of this project? Details outlining the application can be found at:

The details regarding the application process itself are also outlined on that page. We are ready to have you join us. Good luck![/SIZE]

GTA SOL 52.0

GTA SOL 52.0

5 years ago News 4 comments

News Update (Jan 13th, 2010) this project is almost 5 years old! Looking at the state of things and the lack of interest from others, I am thinking about...

GTASOL 51.0 Stable released.

GTASOL 51.0 Stable released.

7 years ago News 7 comments

This version has been rebuilt from the ground up, and will be a massive improvement other the other releases in stability and playability.

GTASOL 48.19 (RC1) released.

GTASOL 48.19 (RC1) released.

8 years ago News 0 comments

GTASOL RC1. The release date for this mod has been set back because of some issues getting everything together; I will keep all of you informed as to...

GTASOL Beta (Strong As Bull)

GTASOL Beta (Strong As Bull)

1 year ago Full Version 7 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA remodeled in the style R might have created them including LCS, VCS and Beta maps...

GTA: State of Liberty ©2010 (GTA-SOL51.9)

GTA: State of Liberty ©2010 (GTA-SOL51.9)

6 years ago Full Version 38 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA. Bring all the GTA islands onto one stable map that has been every GTA players dream...

GTA: State Of Liberty Beta 46.0 Stable

GTA: State Of Liberty Beta 46.0 Stable

8 years ago Full Version 31 comments

I've dropped version 48.9a has I found problems with the exe, however there doesn't seem to be a problem with the dff(s) anymore, I have uploaded...

Post comment Comments  (0 - 10 of 86)
Guest Jul 3 2014 says:

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Mc-Kay Creator
Mc-Kay Feb 12 2014 says:

The mod is going through a transition.

I got the maps together on one engine but there was many bugs generated from the 3dsmax scripts, There is not a proper Renderware col/dff exporter.

I was chasing my tale fixing bugs but really I needed to address how the dff files was being created apon being exported.

So I changed the way the mod was being developed from using Rockstars models to creating my own.

Beta 69.9 was only for the team, but this got leaked. this will be release towards the end of this year.

+1 vote   reply to comment
COMMISARxxCOOL Feb 8 2014 says:

Ive been waiting a good couple of years for this mod to release i remember when it was first started after the VCO servers were shut down. Incredible mod and a great addition to GTAVC

+1 vote     reply to comment
L3d Dec 18 2012 says:

SO any mirrors you can get up on here
GTA: SOL beta 69.9 (StrongAsBull) Released 2012. December 11th 2012 released wth dude ?! cmon :/

+1 vote     reply to comment
L3d Dec 18 2012 replied:

right bugfixes np :o

+1 vote     reply to comment
[Master-of-crimE] Nov 11 2011 says:

dude I played this mod and it is amazing... for all of those unsure about downloading it do it. You can go to all three cities plus a few extra islands. GREAT WORK..... I rate it 9/10 (there are a few bugs, no missions and no peds) but it will be great when the latest version comes out. The best GTA mod ever made and I thought GTA united was good lol BAHH! download this mod you will love it ;)


+1 vote     reply to comment
Lecacachaud Oct 2 2011 says:

C'mon guys !!! If you make it, you will be the gods of GTA !!!

(my gods also :D)

+1 vote     reply to comment
reeboker Sep 27 2011 says:

vid removed man :(

+1 vote     reply to comment
reeboker Sep 27 2011 says:

vid removed man :(

+1 vote     reply to comment
RangerC Feb 3 2011 says:

this mod worked fine for me, the developer wont cancel this after so many years thought. nice project

+1 vote     reply to comment
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Grand Theft Auto: Vice City
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Released 2007
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GTA: StateofLiberty
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