My main goal is to place all 3 GTA Game maps onto 1 single map and I have almost reached this goal with the help of those contributing towards this mod's progress. We are now in the final stages of adding San Andreas alongside Mainland Liberty, Liberty City and Vice City.

 

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Blog RSS Feed Report abuse Latest News: GTASOL 51.0 Stable released.

6 comments by Mc-Kay on Apr 13th, 2008 digg this super bookmark


GTASOLbeta51.0 (Stable) Released
GTASOL (SA) Beta 51.0 (BlueBird) coming soon.

The final release date for this mod has been set back because of some issues getting everything together; I will keep all of you informed as to when that will be.

A) Still awaiting missions to be added and coded into the SCM, (Trying to find a SCM coder?)

B) Paths and water bounds to be fixed soon, others will be continuing on with this step as I'll be taking a short break and soon be starting '50-SOL'.

C) Problems in March 2009, this will effect the gtasol forum and file hosting.

Major changes to the game files:

1. A new ID layout for all the IDE and IPL files where all the objects now range from 600- 15800. As well as fixing two major issues; the bugs around the map that created the random crashing and the vehicle damage bug.

2. All models have been either recreated or reconverted without the alpha corruption that you got from using KAMs scripts.

3. Replay system has been fixed, as well as the vehicle collision bug.. (needed models got deleted from the gta3 img file, and have been put back)

4. New 2dfx arrey setup, Lighting objects can be stand alone and not linked to any other objects, also with the ability to tag light object using IPL entires.

5. 120 SA Vehicles now added, VC vehicles are now set as default and added back into the mod.

6. Optimized maps that will path the way to this mod running on SA, also the SA map has been raised from sea level, no more dawning.

7. GTA3.img file has been rebuilt and loaded back in (GTA_VC.Dat) IDE entry order. (Radar.txd, Peds, Game Parts, Vehicles, Models, Ifp and light dffs, SA Vehicles)

8. Respawn cords have been fixed, no more fulling in random places.

9. Updates now possible, just changing the files in the data folder.

10. All dev updates added, Some changes to the maps also.

11. Most files in the img are now RW3.4, this is work in progress towards the SA version.

12. SA support files added, Mod will work on SA version 1.0, Not all objects show up in game.

Download link forGTASOL51.0(Crossover_Repack).rar Updated version (Feb 10, 2009)

Game exe for version 51.0, Please do not upload this file onto any other site!.
Download for the Game GTA-SOL.exe

Moddb, and filefront first, looking for mirrors

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For more info goto www.gtastateofliberty.com

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GTA: State of Liberty ©2010 (GTA-SOL51.9)

GTA: State of Liberty ©2010 (GTA-SOL51.9)

Oct 24, 2009 Full Version 4 comments

GTA State of Liberty is a collection of cities from GTAIII, VC and SA. Bring all the GTA islands onto one stable map that has been every GTA players dream...

GTA: State Of Liberty Beta 46.0 Stable

GTA: State Of Liberty Beta 46.0 Stable

Oct 04, 2007 Full Version 23 comments

I've dropped version 48.9a has I found problems with the exe, however there doesn't seem to be a problem with the dff(s) anymore, I have uploaded...

Comments  (0 - 10 of 65)
DIDHOT
DIDHOT Nov 3 2009, 7:15am says:

I've played GTASOL beta 46 stable. And it's disappointing me, cuz no peds, no cars, and no anything in new maps. That's very, very disappointing. And i can't ride the big truck

+1 vote     reply to comment
Mc-Kay
Mc-Kay Oct 28 2009, 4:54pm says:

DLC Updates for GTASOLbeta 51.9 (Oct 29, 2009)

For tomorrow, I will not be around much to mod, these might be day mini updates to speed up progress.

Just download this update and run it in your GTA MOD folder, Some machines you may need you to choose the file path.

This update replaces update A, B & C.

Just install this over your MOD folder.

Thankyou to those who have been bug hunting - Flat Face, Jur1zz and menny.

This update includes;
1. Mansion is fixed, LOD have been put right
2. Littleh, areas fixed.
3. Building site northn fixed.
4. Garage doors removed.
5. Some water areas fixed.
6. More vehicles added (but hidden for now)

[URL=http://www.ukscifi.net/GTASOL_DLC/GTASOL51.9d_Update.exe]GTASOL51.9d_Update.exe[/URL]

+1 vote     reply to comment
gauravatportal
gauravatportal Jun 21 2009, 10:00pm says:

Please Please Make This Mod On Gta San Andreas.The Vice City Is Short Map Game Vice City Is Not Perfect.

+1 vote     reply to comment
Doc-Holliday-
Doc-Holliday- Sep 27 2009, 1:54pm replied:

San Andreas isnt perfect ether I like Vice City Way Better Than San Andreas

+1 vote     reply to comment
NES360
NES360 May 31 2009, 7:27am says:

Its a good mod but without peds and cars etc. its being held back a lot.

+1 vote     reply to comment
BitSkull32
BitSkull32 Apr 29 2009, 2:40pm says:

this mod is NOTHING without peds and vehicles in other cities.....other cities are ghosts.....you must add peds,vehicles and other important things

+1 vote     reply to comment
Parkerbird
Parkerbird May 19 2009, 5:56am replied:

I Agree with you, this mod is so pointless, what can you do but drive around.
I played one of the older version and if you crash your car you have a bloody long way to walk !!

Plus its always crashing, still think you should be making this inside the Gta:SA engine.

I am sure this mod was hardwork, but guys either cut half of the life in vice city and spread it arross the maps, other wise it just a waste of time, nothing to do in the maps

+1 vote     reply to comment
mgs2
mgs2 Apr 20 2009, 3:59am says:

can you make an auto installer for this mod because it is very confusing to put this mod.

+1 vote     reply to comment
mgs2
mgs2 Apr 17 2009, 9:47am says:

great mod

+1 vote     reply to comment
BitSkull32
BitSkull32 Apr 7 2009, 3:37pm says:

PLEASE add peds and vehicles in LC,SA and Mainland Liberty

+1 vote     reply to comment
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Platform
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Mc-Kay
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Official Page
Gtastateofliberty.com
Release Date
Released Dec 28, 2007
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