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GTA San Andreas is a game developed by Rockstar North and published by Rockstar Games. I am porting the city of San Andreas over to the Source Engine in order to enhance the gameplay. Noticable improvement due to the port are as follows:

Higher-poly models and characters
High-Dynamic Range Lighting
Soft shadows
Havok-like physics
Enhanced audible experience
First-person aspect
and Much, much more

I am not planning on releasing this mod to the general public until permission be granted me by Take-Two Interactive in order to prevent lawsuits for unfair business practices and/or trademark infringements. For now it stays as my hobby. As I progress, I will made sure many, many pictures and videos become available so that the differences, some as listed above, be displayed to all who are interested.

I am using 3ds Max 8 to import the models from San Andreas and export as HL2 SMD files, ready for mdl compiling. This is not a modification for Half-Life 2. It is merely an engine port to the Source Engine. Progress is being made in a timely fashion; I work on it at least an hour a day. I will be willing and able to take all help and advice from anyone willing and I will make sure that you will be compensated somehow. :-) More to come soon!

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GTA SA : ggmm vehicle dff and txd pack

GTA SA : ggmm vehicle dff and txd pack

Models Pack 3 comments

a ggmm vehicle dff and txd pack a cool pack of car and bike models

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still tracking

Reply Good karma Bad karma+1 vote
Navy4494 working on a gta sa map for garry's mod

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even if he does do it it will suck because it would have no car crash phys

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Who can bet the person who started this was a little kid?

Reply Good karma Bad karma+5 votes

kid? 22 of age? some one got a complex hare.

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Dead Before it even made it to moddb

Reply Good karma Bad karma+6 votes

wait its back from the dead? omg ZOMBIE!!!!

Reply Good karma Bad karma+4 votes

Good luck making the impossible.

Reply Good karma Bad karma+2 votes

cant wait1 ;D this looks awsome!

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