Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.
Just a quick demonstration video of sound slowing down together with time. It took a bit of coding trickery to get done and now that it's done I'm not sure to keep it in. Thoughts?
Just thought I'd say, I really can't believe how huge and complex games like this, in this particular case, are not valued and don't get the place they deserve amongst the gaming community. It's a shame. Excellent work you're doing man, keep it up.
Thanks for the kind words, it means a lot. :)
Can't say it any better, some mods and indie games are AAA-quality but still so underrated, props to you man!
COol Beans!
YUP. Thanks! :)
Yup, keep it in. Though make less accessable, like you would need something before you can use it.
It takes a weapon combination to get there. :)
Max ************* Payne! Hehe, keep it in, but don't let it unbalance the gameplay.
I've made it a combo move. For now the following combo's are available for the scythe:
Legend:
A1 = Alt Attack
A = Attack
Combolist:
A - Regular attack
Hold A - Power Attack
Hold A & Release right before the powermeter is full - Huge Power Attack
A1 - Alt Attack
A1 Hold A - Timelapse Scythe Attack
A1x5 A - Huge Alt Attack (The most devastating combo)
And there's more combo's coming up! (Which also made it necessary to add a combo-list to the hud).