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Gothic 2 - Requiem features a whole new weapon skill system, new forging system, new quests, new characters, new textures, new weapons and armor, improved AI, new & tweaked monsters and much much more!
In no specific order:
Sky Textures (rainy/not rainy) <<-- Sill WIP
Player house
Dual Wield / Bowshooting not interfering with eachother
Shields
Collect-All function
Sprint without bar
Some Guard convo (Armors due to change)
Rainy day: It'll rain ALL day long, or until you rest in a bed.
Same goes for the "sunny" day.
Vic7im This armor you have can be used for Militia just fine, as medium set. It has that red colour, that remind us the vanilla set (which is crap, btw. At least the light and medium). Just use gloves and helm. :)
Oh yes, forgot. I wanted to create a very gloomy atmosphere for Requiem (cmon that's the ******* mods name what did you expect ponies n rainbows?)
Also, did you notice the new font? :D
This looks really nice. I like the idea of having my own house in Khorinis. Will we need to purchase it like in Skyrim, or will it be tied to a quest (like becoming a citizen)?
I haven't decided just yet, for now it's free to use :P
For the armors...The plate ones look awesome, and I'd give them to Knights and not to the Militia
And, after talking with my brother, the knights in the Mining Colony may have the plate armors, because they're a better version of simple militia guards
Gotta say, dual wielding looks surprisingly good.
But the sprinting animation is a bit weird and too slow. The sprinting animation the character gets when drinking a speed potion is better IMO. Also, one should be able to see their sprinting stamina on a bar. It just makes sense.