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Gothic 2 - Requiem features a whole new weapon skill system, new forging system, new quests, new characters, new textures, new weapons and armor, improved AI, new & tweaked monsters and much much more!
Yep, mages are a lot more interesting right now!
:O
Man you're totally crazy :O How did you do that, you must be possesed by Beliar :D
Was a Rogue in World of Warcraft, that helped a lot XD
Haha true WoW PvP makes you better at everything
Wow that's looks so cool lol. What would happen if you kept using the spell that rises you up? Would you just keep going up? If so can I use it 50 times in open area look around and then go down safely? Or would I fall to my death? :d
You can't cast it again if the block is up, so no you can't do that.
Plus I've thought about that, Raven will send Lightning bolts if you get too far away from him (even vertically).
Shouldn't the player be able to rise up more and more (up to a certain maximum height) like in the original:
:O
Nice sound for the potion do you plan to add for all the other items as well and hammers, axes maces, armors rings, amulets, and maybe special effects and sound for legendary items?
Man, I still have no idea how you are implementing all this cool stuff into the Gothic 2 source code. Excellent work!
Don't credit me for it, temporary potions are Siemekk's from themodders.org and blink/raise spells are from mud-freak :)
I only did Raven's AI and the staff behaviour :P
With the FreeAim, it works properly, however instead of getting crosshairs I just get a large stone looking square in the middle of screen, does this have to do with missing animation files on my end?
You are missing the necessary textures.
Which ARE in the .vdf files...
Where can I get the staff? Cant wait!