The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

This mod is a short 3 chapter story about one of Gordon's side missions where he trys to escape the combine. He ends up in an accident and is left to go through a warehouse that you must fight through to escape. In this story you will fight zombies and combine only. So get ready because this mod will take you through a quick side story that is somewhere in city 17.
If you would like to help me join me on steam my username is "Nutboy582" Thank you for visiting this mod page

Post article RSS Articles

I added more models and details to really make it better and you can look at how i made it. Please tell me what you think. I changed it up a lot and i'm really happy with what I have created and the best thing for me is to get your guys support and opinions on this. Comment please and thank you for downloading this new version of the first map.

Just uploaded first map.

Just uploaded first map.

News

Tell me what you think about this map it just takes like 3 seconds to download. I need to know if this good for a first time map.

Post comment Comments  (0 - 10 of 13)
shadowflar3
shadowflar3 - - 288 comments

Dead much? Welcome to the real world.

Reply Good karma Bad karma+1 vote
imnewhelpmeLoL Creator
imnewhelpmeLoL - - 8 comments

If someone could make awesome combine, zombie, weapon models that would rock add me then we can start talking about it.

Reply Good karma-1 votes
shadowflar3
shadowflar3 - - 288 comments

I don't know, maybe he is taking a fresh approach to "modding". The whole world is his dev team since he is sharing everything from first level sketches and asking for opinions from everyone. I just wish he could take some constructive criticism...

Reply Good karma Bad karma+2 votes
Lux_Smash
Lux_Smash - - 346 comments

THIS IS FOR SPACE. THIS IS FOR SPACE. lol xD

Reply Good karma Bad karma+4 votes
LevTaylor
LevTaylor - - 531 comments

Heya

Reply Good karma Bad karma+2 votes
dracul841
dracul841 - - 424 comments

First you must have coder in team
Second you must have modeler in team
Third you must have mapper in team

Reply Good karma Bad karma+2 votes
fameless.face
fameless.face - - 412 comments

Its the other way around:

FIRST you must have a GOOD mapper in your team.
Second you must have modeler in your team.
THIRD you should have coder in team.

Reply Good karma Bad karma+4 votes
shadowflar3
shadowflar3 - - 288 comments

True. Most mods even start out with a good mapper wanting to expand their ideas beyond what can be done with mapping. They want new props, models, weapons, they want custom gameplay features.

This is also kind of natural since mapping is easiest, modeling is more uncommon, and people who can fluently edit or especially add to HL2 code are rarity. People who take this path are progressing better with their mods than the ones that get stuck immediately since they can't find a coder.

The end result of the mod can never be more than the sum of components, that is the team members, but it sure can be a lot less. As long as the skill level of any team member is not bottlenecking the entire project, pretty much everything depends on who is running the project.

Reply Good karma Bad karma+4 votes
DeathVice
DeathVice - - 335 comments

^ True

Reply Good karma Bad karma+2 votes
The_Deader
The_Deader - - 167 comments

vurreh naize

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X