GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

Weapons Showcase: Shotguns

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Description

A video demonstrating some new shotgun features. The shotguns alone feature ~30 individual improvements, about half of which are noticeable in this video.

For those that have played v7 of GMDX, here's the shotgun updates since then:

-Shells reload one at a time, and reloading can be canceled mid-reload by pressing shoot.
-Shell casings have different skins based on ammo type.
-Updated bullet impact effects.
-The sawed-off shotgun has a headshot multiplier of 9 to give it another edge over the previously superior assault shotgun.
-Updated muzzle flash effects.
-Changed the rendering position and rotation of the sawed-off to what you see in the video.
-Some new sounds.
-The sawed off ejects shells when cocking the pump, not immediately upon firing.
-Shotguns knock objects around further than all other weapons (except explosives) in combination with the updated object physics.