GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

GMDX Tease

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Description

Teaser of some of the progress made over the last three days only, barring the toolbelt improvement. Not shown is more vanilla bug fixes such as NPC death & pain animations overriding their melee attacks, more attention to the smaller details, master heavy weapon skill reduces the size of all heavy weapons, new effects and so on.

Credit to Lork (Biomod) for the mantling code.