GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

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Misc questions regarding GMDX tweaks [spoilers] (Games : Deus Ex : Mods : GMDX : Forum : Final Version : Misc questions regarding GMDX tweaks [spoilers]) Locked
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Feb 15 2016 Anchor

Since some things have been changed or moved (compared to vanilla), I have a bunch of questions. I invite others to post in this thread too.

1. As far as I can see online, the keycode to Alex Jacobson's utility closet used to be 2001. It doesn't work in GMDX 8.0, though. Any words on that? Does anybody know the current code?

2. What happened to the aug upgrade canister in Area 51 Comm's basement? It's been replaced with several biocells. Context: I have defeated Walton back in the Oceanlab. Maybe it's a vanilla thing and you get no aug canister if he dies early?

3. In Paris club area there's a secret weapon stash that is accessible either via master hacking or long-range wireless multitool use. The thing is - the access terminal you can hack displays the NSF logo. What is NSF doing in Europe? More of a lore/story question... unless it's an oversight, of course.

4. Is there a key to the new Warehouse area in the Naval Submarine base? There's some loot in there, but I just couldn't justify lockpicking the doors.

Feb 23 2016 Anchor

1. The code 2001 worked for me in GMDX v8.0 the first time I found it by hacking Jacobson's email account. It never worked on the subsequent visits to the HQ--and I never found the new code, either. I thought that Alex just changed the code and made sure nobody would find it again, which I cannot blame him for after I cleaned out his closet once.

3. I'm not sure about that, but here's my two cents. As I understand it there is some connection between Silhouette and the NSF, maybe via Paul? For one thing, he works with the NSF, but also with Silhouette (he even calls their leader his 'friend'). When JC sends the distress signal, Paul says that it reached the group in France as well--meaning they must be sharing the same satellite network for communication. I wouldn't be surprised if they shared other tech as well. Paul said it himself, that the resistance movement had to become global, after all...

I'm afarid I have no answers for the other two questions.


Feb 26 2016 Anchor

Thanks for your response, especially your answer to the first question - it's good to know.

Regarding NSF and Silhouette - yeah, there is some mysterious connection, but you'd think that NSF would be busy fighting on their own turf. They're National Secessionist Forces, right?

Feb 28 2016 Anchor

I think the NSF are expanding, even if it seems like they're struggling to get enough manpower to man all their operations and such. Still, they were originally the Northwest Secessionist Forces, later they spread nationwide; I wouldn't be surprised if they had supporters and members in other countries by now (expats or people who have fled for a number of reasons). And if they are cooperating with Silhouette, it would be logical for them to setup base in France as well.

Mar 2 2016 Anchor

As you can see here there is no code for Alex Jacobson closed on Unatco2 and Unatco3.
Forums.steampowered.com

I asked myself the same question about this code. I think the best way to solve this is to add one email from ajacobson to ajacobson with explanation that he changed the cone and will no longer keep share/store his passwords through electronic means.

Mar 2 2016 Anchor

As you can see here there is no code for Alex Jacobson closed on Unatco2 and Unatco3.
Forums.steampowered.com

Right, very good to know. Thanks for clearing this up.

Mar 4 2016 Anchor

ah, didn't see this thread. Yeah ask away.

1. Answered by evilsensei. The code works on the first visit, subsequent visits Alex changes the code. He's a smart guy that takes pride in UNATCO's security. so simple security like changing codes is fitting. Primary reason for this change was to give more weight to the lockpick and multitool skills, however.

2. Gone. Instead additional aug upgrades can be found earlier in the game, so you can get more aug usage early on.

3. Evilsensei again. As all computers have to have an associated faction, NSF fit the bill as they had been working with Silhouette for a decade before the events in Deus Ex are experienced. I will change it if a good argument as to why it should be changed can be given.

4. Yeah, there's a key. It's behind another locked mover though. Honestly I should probably add an alternative to getting in there as it is very lockpick-biased.

By the way if you have any requests, reports, feedback of any sort, get them in now as the incoming minor update will likely be the last.

Edited by: |Totalitarian|

Mar 6 2016 Anchor

Thanks for your response, Totalitarian.

3. The most fitting faction I can come up with would be Parisian Illuminati. It's your call though; finding that stache was a nice surprise for me.

In this case, I think I still have some things to talk about.

5. In Paul's apartment when you had the option to defend him from MiB/UNATCO: in my playthrough the enemy forces were camping the door indefinitely. Only when I opened the door did the explosive [breaching] shell get launched.
I mean - it sure gave me some time to prepare myself (especially considering that Paul is no longer immortal there), but still it was an element of the original Deus Ex. Bug or intentional?

6. I find it just a little bit jarring how heavily armed some of the tracked robots are - infinite rockets from invisible pods - but otherwise I appreciate the additional challenge and variety.
To me the 100101 small security bot is much more dangerous than the Page Bravo-3 Peacebringer, considering the miniguns, rockets in advanced models and their low-profile that makes it harder to hit them with explosives. It's merely my feedback here; I don't feel like any changes are required here. What are your thoughts?

Mar 6 2016 Anchor

5. Bug. Should be fixed. Testing for the patch will begin soon.

6. Yes, the re-skinned bot is a bit mad. There is an unused bot in the files which looking back I should have probably used instead of just re-skinning the 100101 bot, but the unused bot does look a bit cartoonish. Then again so do the walker bots.

Mar 6 2016 Anchor

I do think Totalitarian went over the top with the advanced 100101 security robots. It screws up the lore because they're effectively better than the larger and slower walker robots, by dint of having invisibility, practically equal EMP resistance and armour, long range rocket capability and smaller hitboxes. Also they have a bug which can screw up players easily, where they become invincible upon turning invisible. I honestly think that invisibility and a little more armour and EMP resistance over the standard 100101 robot is more than enough, maybe giving them a very short ranged grenade launching ability. The updated standard 100101 robot itself is fine though.

Mar 6 2016 Anchor

If anything the invisibility will go. The big bots are also not totally inferior. They have 600 health, whilst the advanced bots have 200. EMP health they have 200, whilst the advanced bots have 100. The big bots also have high velocity, high explosive rockets. Lastly, them being arguably superior to the big bots is not exactly a lore-breaker. They are meant to be the latest, advanced model of bot affordable only to corporations and governments. They are not alluded to in-game at all actually, so it is left to player interpretation. Nothing wrong with that. The only thing questionable about them is the re-skin. Should have used that unused model. I'm considering doing that now in the patch actually.

Edited by: |Totalitarian|

Mar 6 2016 Anchor

My mistake, I should have said that they're better than the walker robots in most respects, not the huge military robots. The huge robots fulfill the role of being a slow yet powerful tank enemy, so to speak.

Mar 6 2016 Anchor

Oh, yeah those two-legged walkers aren't anything special. Anyhow, I've now changed the model to the unused bot, so it should no longer be a problem. I'm quite fond of this new model after all now anyway. Only problem is it hasn't been HDTP-ified, but there's already an inconsistency there when you have the likes of the character models, Jock's helicopter, the PS20 etc still being unmodded. Wish artists would get on board with Deus Ex like they do most other PC classics.

Mar 7 2016 Anchor

7. In the Paris club area there's a digital media shop next to the bakery that you can get into by lockpicking one of the two doors. I've only found a single multitool inside and an ATM you can use to safely siphon funds.
You also get 50 EXP for exploration. I guess it's an optional place where you can 'trade' some lockpicks for a little bit of EXP?

8. Another thing regarding Hell's Kitchen - you're meant to run away from UNATCO/Police to get to Battery Park... the thing is, I found the EXP reward in Hell's Kitchen metro entrance to be confined to quite a small space. I remember hugging a wall and missing the bonus. I'm afraid it doesn't cover the entire width of the metro entrance tunnel, as I had to go back and walk around to get it. Hint: try hugging a wall (not sure if it was left or right) to see if you miss the bonus.

Mar 7 2016 Anchor

The media shop is indeed really weird. It was worthless to break into in the original and it's worthless to break into in GMDX too. Not sure what loot would be appropriate there though. Personally I think it's in drastic need of a total visual redesign, even in v8 it doesn't really give the impression of a media store, it's still more of a pointless grey building with shelves.

Mar 8 2016 Anchor

ATM, Multitool and skill points is an adequate reward for what can be a 1 lockpick cost, depending on build. There's also an additional save point in there on hardcore mode, but I make sure the rewards are worthy for all modes first and foremost.
Agreed on the visuals, looks poor quality.

Edited by: |Totalitarian|

Mar 8 2016 Anchor
dev221117 wrote:

The media shop is indeed really weird. It was worthless to break into in the original and it's worthless to break into in GMDX too.

Hey, Tong warned you that it's much cheaper to get you soft in Hong Kong.

As if JC Denton wanted to get himself some games in the middle of a coup...

I do feel that rewards are distributed and balanced quite nicely, Totalitarian. Thanks.

Edited by: Plotron

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