This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

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Real American Heroes
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Description

With so many new stuff given to the generals added to Zero Hour, it would seem like the balance of power is almost exclusively shifted towards these ones. Not so, for the vanilla factions have their own aces up their sleeves. The USA and China for example, have new Hero units that each take a page from their special generals, and the GLA will use the new Crescent Special Forces...

But these are all late-game things, right? What advantage will the vanilla factions have in EARLY game?

... Still trying to figure that out, sorry. <:P