This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

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Report RSS Nuke Guards (view original)
Nuke Guards
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precision_bomber
precision_bomber - - 315 comments

This makes it so that Nuke General has some early AoE weapons which sucks to play against early-game.

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J.C.D. Author
J.C.D. - - 1,379 comments

He already has those with the Battlemasters.

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Description

Nuke Guards now do the same damage as a regular Red Guard, but create radiation.