Sequel to Gasmask Citizen 21. Three Years after №21's cool quest to free Gasmask Citizens, a certain horrible accident happened at a certain lab, which made Combine strike back. It also happens to be the place you used to work at.

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Big yappin

News 2 comments

Hi.

I've noticed that the last time I posted a article here was in 2022, lot of time flew by. Actually feels surreal that that year went by so fast.

The mod still KICKING. No, I'm not dropping it. I feel like I, and people who decided to contribute, have made so much stuff for this mod that stopping development is gonna be a huge bummer. So the only thing that can stop it is my HDD kicking the bucket, but I try to backup stuff from time to time, so hopefully if it does happen the setback won't be huge.

That being said, I must be real and say development has been quite slow. I'll explain why exactly in the end if anyone's wondering, because I feel like most people don't really care about that sort of thing much. This is where I stop yapping and actually show things.


I think I got the weapon arsenal finalized, I doubt I'll add more, maybe some just for specific moments and for silly reasons, but that's very unlikely.

One thing I still do though is remaking weapon models.

Last time I showed off Ingram and Manwich launcher, this time I'm showing RAILG, that one funny gun first revealed in JUNE 2021, here's some screenshots of it's new look:


If that ain't enough then I'll even drop a vidya


Here's also the entire evolution of RAILG in one image:

railg evo2


On top of that, I've changed it's stats again. Last time I talked about this, I think I mentioned how it has 1 bullet per mag and how it's not 100% accurate - this is no longer the case, it has 5 bullets now and is 100% accurate. I've reduced the damage RAILG combine snipers do and added a pretty much map-wide sound cue when they "target" a enemy.


I found myself using the gun more often because of this so I guess this change will stay forever. Maybe THIS TIME the RAILG saga will finally end...


And now here's that time again where I talk about maps.

After releasing Build 2, I said that I'm happy with the maps and that I'm not gonna change them any further and focus on creating new levels instead. I went back on that and started changing the maps a bit, adding new areas, trying to improve gameplay on them, trying to make them look more up to the standards of later maps. This is all because I feel like you can really tell when the map was made by just looking at it:



... Maybe that was a bad example? Or perhaps it's literally just a me problem. I really need to just chill and remind myself that this is just a silly little joke mod and not care about the looks of maps that much lol.

(ignore the floating lamp pls)


Tho this is what I like to call a certified Gasmask Citizen 21 moment, because the first mod has the same exact issue where it has weird quality spikes. So maybe it's like a curse, or part of the charm, I dunno.

Here's some footage of me messing around out of nowhere:


That's pretty much all about the maps, unless I forgot something. If I did then I'll reserve it for the next article (in 2025 baybe!!!).


So what's with this idiot's development pace?

(if you don't care you can skip lol)

Simply put, I don't work on my projects when I don't want to. Every time I tried to the result came out very, very bad, pretty much requiring me to redo everything again anyways. So I work on GC22 when I want to, when I have the vibe for it. I think this has upsides and downsides, the biggest upside is that I'm not going CRAZY MODE trying to meet deadlines. Though unfortunately as a result of this the development is slow. It's either I don't have fun with the mod and force myself to work on it, or I just take my time, having more fond memories of it afterwards.

There's also another project I'm working on that I'm very much interested in and really proud of it. This project is smaller compared to GC22 (I think). It's an update to one of my Gmod maps, Signaler. As I'm writing this, current Signaler version that is on Gmod workshop is pretty barebones compared to this update. I've released a video with gameplay fragments, here it is:


You can blame this map for eating some of GC22's development time haha. I've been working on this update since March 2023. I genuinely consider this my best and most hammer-logic complex gmod map I have ever created. Once I'm done with this update, I'll work on GC22 more frequently (hopefully) (who knows) (maybe fake) (maybe real).


Back in 2021, I released a video where I played through one of the intro maps, so I thought it would be fun to record it again.

So this is like a bonus or something. Don't watch these if you don't wanna spoil yourself.

The 2021 video:


The 2024 video:



So yes, that's it. Again, thanks for being patient!

See ya :)

gasmask citizen guy died after this


(jee a lot of 2021 in this article)

Updatus #4569

Updatus #4569

News 6 comments

Hello hi. This mod ain't dead basically. So, yeah. There is some footage and screenshots in this article though.

2022 Progress Update

2022 Progress Update

News

Back to the articles! Showing off some in-game screenshots and talking about some stuff.

Playtestin'

Playtestin'

News 1 comment

Come playtest the funny videogame. Discord link is in the article.

Early progress update

Early progress update

News 1 comment

An update? This early?! God damn! Monthly update tradition has been sadly broken.

Post comment Comments  (0 - 10 of 22)
philliumsteakington
philliumsteakington - - 1 comments

if you need a composer or anything just hit me up

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seels Creator
seels - - 21 comments

Damn, 2023 flew by. Just so you guys know I'm still working on this mod. I might make a article, unfortunate that the articles sort of became yearly occurrence type thing. It's just at the time of writing this, I have another project that I'm very interested in. Once I get that done the development should pick up the pace again like it used to.

Reply Good karma+2 votes
CaveManMan
CaveManMan - - 1 comments

Is the mod creator alive and well?

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seels Creator
seels - - 21 comments

Yea

Reply Good karma+2 votes
SPAS-1
SPAS-1 - - 124 comments

Is the mod still alive?

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seels Creator
seels - - 21 comments

Yes

Reply Good karma+1 vote
seels Creator
seels - - 21 comments

If anyone's wondering about the mod's current status:
It's still alive. I just personally prefer posting about mod's progress on playtesting discord cuz I want to keep some stuff secret y'know what i'm sayin. Oh and yeah, I recently published Build #2 on that discord server btw.

Reply Good karma+2 votes
seels Creator
seels - - 21 comments

Added new screenshots because the "WIP" ones were old and stinky.

Reply Good karma+1 vote
BionicCoyote
BionicCoyote - - 1,248 comments

I featured an early sneak peek of what this mod has to offer in my latest Half Life mods live stream (it's the first one)!

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seels Creator
seels - - 21 comments

This is truly "poggers"! Thank you, kind gamer

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