GMod is a Sandbox Modification. Using GMod you can pose ragdolls. This means can position people from HL2/CS/DoD and change their faces. A big comic book creating community has popped up around this feature. Using GMod you can build. Take props from HL2/CS/DoD and weld them together to make walls. Axis a wheel to it to create a working car. Rope some cans to the back. A big contraption creating community has popped up around GMod - creating such things as Rube Goldberg devices, catapults, cannons, bridges etc.. Using GMod you can make your own weapons. That's right, make your own weapons. Using Lua you can create a custom weapon to do just about anything. If you're new you can change simple things like rate of fire, models, sounds. If you're awesome the world is your oyster, mass changing guns, melon cannons, jetpacks. GMod gives you the freedom to do any of these things in single player or online with your friends.

Report article RSS Feed How to configure the Source SDK for GMod 13 with out errors For windows

There is grid errors and such errors with Source 2009, which we used for previous GMod versions (e.g. GMod 12). Here is how to fix it

Posted by GamingEVOlut1on on Jan 3rd, 2013
Basic Mapping/Technical.

The truth is, Source 2009,2007,2006 are Singleplayer Versions of Source. Source MP is for multiplayer.

But my point is, GMod 13 does NOT treat singleplayer like singleplayer. It treats it like multiplayer but no one can connect, which is why if you pause in "singleplayer" It does not pause and theres the disconnect button.

So this means, All along YOU were using the wrong engine You actually use Source MP for gmod 13.

So here is how to configure Source SDK/MP for gmod 13

Step 1: Go to Source Engine MP in the source sdk main menu and select "Edit Game Configurations"
Then add a new one named "Garry's Mod" without quotes. Change its directory to C:/Program Files/Steam/steamapps/yoursteamusername/garrysmod/garrysmod/. And "yoursteamusername" is your Steam Username (e.g. GmodFan) XD. And BTW if you use 32-bit windows, like me use Program Files(x86)
Instead.

Step 2: In the garrysmod folder (1st one not garrysmod/garrysmod/) Create a new folder named
"sourcesdk_content" without quotes then in sourcesdk_content create a folder named "mapsrc" without quotes

Step 3: Maximize Source SDK Again then open hammer with your Garry's Mod config

Step 4: Do NOT create a new map, yet we need to do one more thing thats IMPORTANT. Go To Tools/Options. then remove the FGD currently used, it's not the right one and replace the "base.fgd" with the "garrysmod.fgd" found in that garrysmod/garrysmod folder from Step 1, the FGD is at the very bottom. Select it then press Open, then when you get garrysmod.fgd rather than base.fgd, Click OK.

Step 5: Restart hammer and you are set for GMod 13 Mapping without errors!

Happy Mapping!

This was how i created the map "gm_freebuildingspace" It's on the steam workshop if you want to see it or proof the config works.

Post comment Comments
grazzZapper
grazzZapper Jan 6 2013 says:

GREAT! Thanks for the feedback. I've been using source engine MP so far without knowing, it was set up by default. :) Lucky me!

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rexadde
rexadde Jan 18 2013 says:

Hmm, strange. I don't get any css stuff in the editor. I have followed your instructions but I still won't get it to work. What am I doing wrong?

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banan2288
banan2288 Sep 13 2013 replied:

All content from CS:Source, Portal, Day of Defeat and other source games will not be automatically added to content in use. You have to copy all models/textures/sounds to gmod, or configure gameinfo.txt to use these contents.

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jakey1995abc
jakey1995abc Feb 25 2013 says:

does this also apply to making TTT servers or will that require CS:S config?

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Trollface1
Trollface1 Mar 29 2013 says:

Thanks doc!

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GamingEVOlut1on Author
GamingEVOlut1on Apr 11 2013 says:

Hmm, worked for me! try reinstalling Source SDK or try redoing the config

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magnus90
magnus90 May 14 2013 says:

You don't explain how to configure hammer properly, so most people won't find hl content if they try what you explain.

You can find a detailed explanation here:
pastebin.com/8NYjivpT

Please correct your explanation.

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GamingEVOlut1on Author
GamingEVOlut1on May 23 2013 replied:

Worked for me, but i accept the feedback. Thanks!

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numanumaro
numanumaro Jul 9 2013 says:

Am I the only one getting a Error 116? (Cache)

I have tried validating garry's mod like 3 times... Wth??

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portalist10
portalist10 Jan 16 2014 says:

I cant find the part where my username is.
I went in the following directory: C:\Program Files (x86)\Steam\SteamApps
AND IT WASN'T THERE.
Please Help Me!!!!!!!!

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legomstrcheif
legomstrcheif Jun 7 2014 says:

hi im using windows xp 32 bit and its not working

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slothctopus
slothctopus Jul 20 2014 says:

I get the "Failed to load default scheme file. The map views may be missing some visual elements" error when attempting to make a new map, Then no grid.

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Dando[SVK]
Dando[SVK] Aug 24 2014 says:

I got problem in STEP 4. i dont know where to change garrysmod.fgd
Can anyone help ?

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linkfania
linkfania Dec 24 2014 says:

When I use the SDK hammer and make a new map, it says, "Failed to load default scheme file. The map views may be missing some visual elements." and when I click OK, the map views ARE missing some visual elements. Imputing Garry's Mod's SourceScheme.res file into the SourceSDK/bin/orangebox /bin/resource (the resource folder didn't exist before I did this) did not help. It just removed the error message.
Going to the Garrysmod/garrysmod/bin folder, I opened up the hammer.exe in there. It asked whether i wanted to use the CS:S, DOD:S, or TF2 game configs, NOT the new GMod config. I select CS:S.
ERROR!
Setup file "gameinfo.txt" doesn't exist in subdirectory "D:/SteamLibrary/SteamApps/common /Garrysmod/cstrike". Check your ~game parameter or VCONFIG setting.
???

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