Gamma Labs 2
Full Version 3 commentsGamma Labs 2, the follow up to my first DOOM 3 map, Gamma Labs.
A follow-up map to Gamma Labs, my first DOOM 3 map. This has been sitting on my hard drive for far too long, so it's about time I finished and released it.
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Gamma Labs 2, the follow up to my first DOOM 3 map, Gamma Labs.
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Built in id tech4 with the doom 3 engine as a mod I'm building a scenario as a single player adventure.
This is my blind run through this mod on g_skill 2. Link:
Well designed Laboratories ! Almost as good as GAMMA 1.
Just a bit less distinctive. I would like to see some crates pile or distinctive wall decal along cross corridors, alternatively an additonal enemy spawn after picking blue keycard.
In Gamma 1, there was a little treasure put behind the code game of 9 possibilities.
I am preety much sure, that Gamma 2 treasure was connected with crimson graffiti at 18:00 .... but I am not into Jesus sorcery ... so I just focused on Screaming Strafejump Sucker Punching RRRREEEE !!!!!
This was very well done, and the end section was very good too. Here's hoping we see a third part of this someday, the exit terminal says exit to Gamma Labs 3 so maybe? :)
Great map, the first part was tough! I ended up punching a revenant 'cause I had no ammo.
Thanks for this sir!
Wow !!! I like the GammaLabs map and i am waiting for this GammaLabs 2... Sure it will be great too !!!