Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Uh. I remember how you guys what to be absolutely bang on and accurate with this game. I make reference to the huge dispute of star detroyer having his bridge shield not in the spheres. If you REALLY want to be accurate than remove the blue rings on the cannons. The rings are only present on the top right and bottom left.

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I love that the game rigidly fits with Star Wars canon.

But I don't consider "the barely-noticable painted rings on the guns" to be an important issue.

At all.

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With the model exporter our very own W0dk4 has created, we have been able to begin to fix many of the model issues with shading. While not as important in vanilla Freelancer, with the upgraded graphics engine (DX8-->DX9) in Freeworlds: Tides of War, we needed such a tool to create good looking models that doesn't cause ligthing/shadow errors. Furthermore, we have been able to create very good normal and specular maps using a wonderful new tool.

With the combination of both these great resources, we will be going through our models working to improve them.

(Thanks to the First Strike team for use of their model and texture)

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