Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.
We realize the past month has been slow in terms of news on mod development; this is because most of the work that is being done is behind the scenes as we finalize gameplay discussions and implement the plans into code. We have had a big push thanks to a new developer named Momouk who has been added to the team to specifically keep us on track in terms of deadlines. Fortunately, we have a strong group of developers so these discussions are getting finished at a feverish pace as we reach closer to our ever closing release date.
I do have some new eye candy to share with you, though. The first is a model you've all seen before, our MC90 Star Cruiser, the New Republic Battleship. The model was originally done by EvilleJedi. The texture was then redone by Overfiend to look more "organic" in nature. I've been working on smooth correcting the models and creating new normal and specular maps to bring our models more to life. After getting 30% of our shiplist under my belt, in terms of fixing and creating, I decided to try my hand at this behemoth. Eight hours later, this is the result:
Sizer, our graphic lead artist, has been working on finalizing all the models and textures on our extensive shiplist. This model was originally done by Lord X, the Hutt Interceptor Frigate. Unfortunately, the UV Map and texture was never completed for the model and sat on our developer shelves for some time. Fortunately, Sizer was able to dedicate himself to the project and create an incredible texture for this Hutt Class Captial Ship.
We now are patiently waiting for our A9 Interceptor texture to be completed. At this point, our entire shiplist will be complete and finalized. Only took three years...
That's it for now for eye candy. If I get some time in the next few weeks, I'll also work on a new developer video.
As always, any comments, suggestions or questions are welcomed!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Freeworlds: Tides of War. We love games like Freelancer that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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