Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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Coruscant 2.0
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Tyrranus
Tyrranus Mar 29 2012, 12:30am says:

wow that is seriously awesome

+1 vote     reply to comment
BlueSunsleader
BlueSunsleader Mar 29 2012, 1:14am says:

very nice

+1 vote     reply to comment
Cropto7
Cropto7 Mar 29 2012, 8:55am says:

Is this gonna be the texture for Coruscant?
'Cause I gotta be honest then, I don't like. This aint Coruscant as I can remember it... The first one was better: Media.moddb.com

+7 votes     reply to comment
tnathan475
tnathan475 Mar 29 2012, 10:41am replied:

I agree I prefer the other version as well.

+2 votes     reply to comment
jack9098
jack9098 Mar 29 2012, 11:16am replied:

the old one was better but it might be to improve performance

-1 votes     reply to comment
Sizer Creator
Sizer Mar 29 2012, 11:54am replied:

We're slowly moving closer to this - Images4.wikia.nocookie.net

Which the older texture looked nothing like. And frankly, at most distances, the older version just didnt hold up.

+3 votes   reply to comment
Cropto7
Cropto7 Mar 29 2012, 12:33pm replied:

If you manage to do that, then I'll be relieved. I'm sure someone put alot of effort into making the above texture, but it looks nothing like it... the light rings are too big.
But as I said, it would be great if he manages to create something exactly like the picture in the link.

+3 votes     reply to comment
Teh-Critic
Teh-Critic Mar 29 2012, 1:18pm replied:

Agreed, but that texture could be enlarged, then made to sync with the other side of the texture file.

+1 vote     reply to comment
CloneWarrior85
CloneWarrior85 Mar 29 2012, 9:32am says:

i think i just *** my pants from this awesomeness O.O

+1 vote     reply to comment
Cropto7
Cropto7 Mar 29 2012, 12:20pm says:

If you manage to do that, then I'll be relieved. I'm sure someone put alot of effort into making the above texture, but it looks nothing like it... the light rings are too big.
But as I said, it would be great if he manages to create something exactly like the picture in the link.

+2 votes     reply to comment
TSP-FriendlyFire Author
TSP-FriendlyFire Mar 29 2012, 3:59pm replied:

Heh. You have no idea.

+3 votes   reply to comment
Hendar23
Hendar23 Mar 29 2012, 10:16pm says:

Are the planets still about a kilometre in diameter?

0 votes     reply to comment
TSP-FriendlyFire Author
TSP-FriendlyFire Mar 30 2012, 12:03am replied:

The base you see is more than a kilometer in size. Even *vanilla* Freelancer's planets were bigger than a kilometer.

Coruscant is 60km in diameter.

+2 votes   reply to comment
Hendar23
Hendar23 Mar 31 2012, 3:39pm replied:

Better I guess, but still needs to be up by another factor of 100. After playing the I-War games and stuff like that, the tiny planets always bugged me in FL. I know it's an arcade game and not a simulator, but it really murdered the suspension of disbelief.

I'm quietly optimistic about this mod, I'm hoping it can re-create some of the good old X-Wing and Tie Fighter days. Most of the updates are concerning the shineyness of the graphics, it's hard to get a handle on how it will play.

+1 vote     reply to comment
MichaelSeph
MichaelSeph Oct 17 2012, 2:13pm replied:

It's a Space Sim not an arcade game.

sigh...

+1 vote     reply to comment
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Description

Next on track in our Planetary Enhancement Project, we have the almighty Coruscant. The obvious distinguishing quality of Coruscant has to be the gigantic circular cities built across the entire surface. We've done our best to showcase this here with a detailed and bright glow map coupled with subtle diffuse, normal and specular maps as well as a dark cloud layer obscuring bits of the surface.

Future updates will most likely center around adding further details to the city lights.

Please note that this has nothing to do with the April 7th reveal.

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Date
Mar 29th, 2012
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