FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
Here is another look at the current development progress of the vehicle color palette editor. It's been six months since I last showed a screenshot of it (https://www.moddb.com/mods/fuel-refueled/images/vehicle-color-palette-editor-rev2#imagebox) and visually you'll instantly notice some significant changes; for one its no longer a command line application! (I said I was getting round to it...)
When you enter an RGB color value, the square next to each set of values updates to preview the color you've entered. This occurs on text entry.
The button in this screenshot labeled "Default" when you press it will switch between palettes - currently REFUELED and default (the button text changes to reflect). When you press this button all the color text fields will become overwritten with the default values of the selected color palette and the color preview will also be updated to reflect this.
There is a name field at the top of the screen which will always by default have a unique file-name (well random number), but you can change this to whatever you want.
The save button is what saves, compiles and exports the palette. The application doesn't close at this point so you can fire up FUEL and test out your creation.
I hope to have screenshots up of the other development apps soon. It should be noted that this is a very simple application, I developed it specifically in Small Basic and will be providing all source code for anyone and everyone to play round with it as they wish.
This is cool! Almost infinite colors to choose from now.