Frontlines FOREVER will transform your COD4MW in the most complete & diverse FPS game EVER made! With MILLIONS and MILLIONS of Random Options that you could play it FOREVER without ANY repetition! Of course we are not talking about the size of the files, or people involved or even the work needed to be made. We are talking about gameplay diversity, something that each new game released are lacking a little more on each release. Probably something of this size will never be made again. This HUGE mod brings 52 gametypes, Airborne Mode to ALL gametypes, Help Mode to ALL team-based gametypes, Random Objectives, Stars & Medals System, over 2400 Weapons Modes with 16 pre-defined modes, the famous War Server, HER for the realism fans with lots of Blood and Gore, Airborne support, an Intelligent Server and many other new features NEVER done to any FPS game before. More info @ www.mods.hajas.org

Post news Report RSS Definitive Solution to Spawn Camping in a FPS Game

After more than 20 years of experience in Playing and Developing FPS games Spawn Camping always was an annoying issue. Many mods simply put a protection for some seconds which may cause gameplay problems. This is the DEFINITIVE SOLUTION to ANY FPS game.

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After more than 20 years of experience in Playing and Developing FPS games Spawn Camping always was an annoying issue. Many mods simply put a protection for some seconds which may cause gameplay problems. Even the Spawn Protection of Frontlines released in 2008 (Youtu.be) which fixed the spawn killing in Call of Duty 4 Modern Warfare wasn't a perfect system like this brand new one.

This is the DEFINITIVE SOLUTION to ANY FPS game.

Hajas M0Ds @ www.mods.hajas.org
Blood Culture@ www.BloodCulture.com.br

COD4 Frontlines R3L04D


A brand new version of Frontlines is coming this year! Will be EPIC as always!

All FPS games have Spawn Camping problems.

Mainly because if you just protect the player which has just respawned will hurt the gameplay and in a way will punish the player which have his merit of advance accross the enemy battlefield to accomplish his objective.

Because of that problem, almost no one FPS game have any spawn protection to avoid immortal players respawning in front of players that did the most difficult job, attack.

To fix that I made the player which was shot immediately after respawn be teleported to another random spawnpoint away from the spawn killing.

Made that without harming any of the players, the one which is attacking can move on since eliminated the enemy threat and the one which just respawned will not die and will not need to wait another respawn and the one which just respawned will not die and will not need to wait another respawn because he is teleported, so he already respawned and is in the game.

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