Frontlines Theme | Download
Frontlines Soundtrack | Download


If you don't want to host a server, just connect at one of the servers below to join the war!

@ Console type: /connect war.hajas.org

Matches EVERY SUNDAY @ 20h (GMT-3)

The mod will download and install automatically for you

(New Video Soon!)

Main Features

. War Server with battlefields up to 3999 territories
. 44 Brand New Gametypes (50 in total!)
. Airborne Mode to ALL gametypes let you be a paratrooper falling from the sky
. Help Mode, which you can play a realistic freeze-tag game in any team based gametype
. Random Objectives changing each round with MILLIONS combinations
. HER with realistic Blood, Gore, Pain, Damage & Physics effects
. Medic System with a Medic Perk to let you save your wounded teamates
. Over 2400 Weapons Modes with 16 pre-defined modes
. 4 Different Support Strikes (Tactical Airstrike/Heavy Bombing Strike/Artillery Strike/Mortar Strike)
. Intelligent Server who admins the server for you the way you want
. Intelligent Anti-Camping System coded to each gametype
. Frontlines Weapons, brand new balance and behavior!
. Full Rank System with Custom Classes + Create-A-Class INGAME
. Frontlines Duel, where the last 2 will dispute the round with knifes
. Frontlines Last Stand, a lot more realistic and fair to both sides
. Multi-Language Support to really ANY language you speak
. Thousands of other features and options to let you do whenever you want


After more than 8 years of hard work and LOTS of tests seams the impossible dream come true! The most complete & diverse FPS game ever created is even greater! Download if you want to host a Frontlines FOREVER server. Or if you are only a soldier, simply connect in one of these servers below to update your game with the latest version.


Frontlines R3L04D Frontlines R3L04D
Frontlines R3L04D Frontlines R3L04D


With 50 Gametypes, Airborne Mode to ALL gametypes, Random Objectives, Stars & Medals System, over 2400 weapons modes, War Server which transform a server into a amazing War, Help Mode which is a realism version of the famous Freeze-Tag which here is not a gametype, but a add-on to ANY of all team-based gametypes, Paratroopers option with the Airborne Mode in ALL gametypes, Hardcore gameplay with realistic damage, blood, gore, physics and of course war effects that will make you feel really inside a real war. The already known Intelligent Server which will admin the server for you 24/7 without the need of human interaction and really lots and lots more! Call of Duty Frontlines Forever is not just the biggest, it's HUGE!


Here's a video to let you have just an idea of the size of Frontlines Forever.



Frontlines R3L04D - War Servers
The Global WAR Server interconnects ALL Frontlines FOREVER servers around the world, which will make be possible play World Wars and integrate players from all over the world in a way never done before! Be part of this huge move in FPS history! It's time to EVOLVE!


Detailed information @ www.mods.hajas.org

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The #1 request in the last 5 years is to add Bots to Frontlines, and seams we will FINALLY have not only Bots, but the BEST Bots to COD4 to date, will be almost so good like the ones I did to Black Frontlines (Black Ops).

Well, but why it's soo difficult to add Bots to Frontlines when several mods added PEZBots into them ages ago? Even other Frontlines versions have Bots like W@W Frontlines, Star Wars Frontlines and Black Frontlines, so why not to COD4?



First something you need to know is that ALL of these other mods with PEZBots around have SEVERAL limitations, like very few maps compatible, few mods have more others less, but all of them have even few of the original maps unplayable.

The most compatible mod is the last original version of PEZBot, but even this version which is the only one which support all original maps have few annoying limitations like only be able to play 2-4 maps in a row and specially the amount of waypoints loaded to be able to play with Bots. Without a waypoint to a map, this map is unplayable.

Ok, your rotation is short and you don't play many maps so you will never notice that, that's why the other versions of Frontlines have Bots, they have limited maps and gameplay, like any of the mods that you used to play with PEZBots until now.

The main problem is that Frontlines is HUGE, soooo big and vast that if you sum ALL mods available to COD4 into one, they will still be even 10% of Frontlines is.

So the magic question is how to add Bots to Frontlines without limit the vast options of the mod? Or at least limit as minimum as possible without really hurt the gameplay?

But now you are wondering what the hell Frontlines have that make this so difficult?

Here few of them:

. War Server, without be able to change many maps without crash like the other mods, then is not possible to play a War with Bots since after 4 maps the server is gone.

. In Frontlines we have 50 gametypes, and summing all the variations like Airborne Mode, Help-Mode, Weapons Modes, etc... and with everything Random, this easily pass than 480.000 combinations. Of course I would not need to code to every of them but to around 200.000, which still a lot.... To get worst the gametypes are a lot more complex and request a lot more intelligence to play which will require alot more code to many of them. PEZBots are coded relative to gametypes, and is not viable to work like that with these numbers. When only very few mods around have more than 10 gametypes you can have a better idea of the size difference.



. Frontlines have several Officers and VIPs in their gametypes with different and special behavior, so Bots must be coded to each one of them, to let them think and decided what to do, what not to do and when, not only the movement.

. Frontlines is based in huge numbers of variations with more than 200 maps in rotations. Depending of the size of your mod, is not possible to load even 50 maps waypoints, in Frontlines this number is even shorter with not more of 20 maps loaded.

. Xmodels limit of 1000 is a pain in the ass in COD4 moding, this is the main cause that many maps doesn't work with several mods which have lots of new Xmodels like Weapons for exemple, and that's whyFrontlines doesn't have lots of new weapons to be able to play in almost every map around and not limited to just a few. All the Bots animations are inside Weapons Xmodels that need to be loaded into your mod to have the right animations, so with them several maps will simply stop to work.

. Code Limits are something that I don't believe any mod ever get closer to them, so it's unkown to most of the modders, but in Frontlines it's a real issue since the R3L04D days because the huge amount of code to create this very huge mod. For exemple the limit of 30 gametypes, which is in fact 29, because if we put 30 the last one all the dvars and strings will not work anymore. So to cross all those code limits Frontlines was almost re-written with a very big structure change, to make available room to code like reach 50 gametypes.

. Size Limits it's another weird thing, seams it's allocated just 4mb of memory to put a mod in the game, which of course is enough to all the small mods around, but not to Frontlines. Inside this allocated memory probably have something pre-allocated space to some core to make the mod live, so we have in fact less than 4mb available. So each line of code written in Frontlines in the last 5 years, a line of code with at least the same size must be out, or the game will crash.

. Aside all these, still have the other limits like Materials (images), Dvars, Localized Strings, etc, etc, etc...



Soooooo, now you have a idea why it's so difficult add anything to Frontlines since R3L04D, and specially bots.

Well, after all that exposed how the hell I'm still bringing new stuff to Frontlines and now bots?

Let me explain you in parts...

. Code & Size Limits : There's no solution, I need to open space to every new thing added, doing that without remove any feature from Frontlines it's a hell, but at least in the original code have few functions and code parts that can be deleted or re-written in better ways, even old Frontlines code was re-written, so with that I'm getting new free space to work.

. WayPoints : Since there's no way to avoid the Code/Size limits, I was forced to create a new way to store the WayPoints, Load the WayPoints and of course, convert your original WayPoints to the Frontlines version or we will need to create new waypoints to every map around, which will be alone a huge project. Using a recursive system there's a minimum size of code to control the WPs, and they will not be of course stored inside the mod code, so the Code/Size Limits will not be affected.

. AI x Gametypes x Maps x VIPs : The original PEZBot AI is not viable because is based on gametypes, so I'm writing a new one based more in the intelligence of the bot as a real player, like I did to Black Frontlines, so they will think with the options available to them at a respective moment, and not to a gametype, with that the size of code will be a lot smaller, and will work to any gametype available, so not need to code over 200.000 of gametypes options.



. War Server : I discover a good way to REALLY remove bots before change the map, so they will not crash after few maps loaded. It's already working but sometimes I'm getting crashes, I'm working of it to try to solve it, and I'm also working to find a even better way to do that, which I know I'm very close. In the last alternative, I can use the shutdown system per map that I used in W@W Frontlines, so save the War after each map, and load them back in the next one with the server already online, so still possible to play a War with bots, so why not a full campaign?

. Xmodel Limits : This is another thing that is not possible to avoid because it's a engine limit sadly, so there's 2 options, remove the bot anims then will look like floating around until they start the combat, exactly like I did at Star Wars Frontlines, or add the anims anyway and several maps will not work anymore.



Since both ways will please part of Frontlines fans, I'll simply release both of them. The first to be released in the Multiplayer version like I always did since 2008, and this version will have bots to play with your friends oline when have short numbers of players, will not be the best looking bots because the lack of animations but they will work better than any bot released before to COD4. Then I'll release a Frontlines COOP version, which will be the SAME MP version but with the bots animations and because that, several maps will not work anymore. So the COOP version will be more used to play alone or with just few friends. And of course, the COOP Missions promised back in 2011 when R3L04D was released, which were released only at Black Frontlines will be available for the first time to COD4, and will be around 50 Missions available to be able to play in any map compatible for the respective version. YES! COOP Missions will be available to BOTH versions.

Now you ask when all this will be released? I really hope that before Christmas. :wink:

Hope everyone like to play Frontlines Forever like I do! :mrgreen:

Frontlines Forever Revealed

Frontlines Forever Revealed

News

The brand new version of Frontlines is called FOREVER! Simply because you can play it forever... without repeat! Enjoy 50 Gametypes and several modes...

Call of Duty Frontlines : New Gametypes

Call of Duty Frontlines : New Gametypes

News 7 comments

Brand News of the new version of Call of Duty Frontlines with gameplay videos of 3 new gametypes aside a resume of the other new gametypes.

Definitive Solution to Spawn Camping in a FPS Game

Definitive Solution to Spawn Camping in a FPS Game

News

After more than 20 years of experience in Playing and Developing FPS games Spawn Camping always was an annoying issue. Many mods simply put a protection...

Call of Duty Frontlines is BACK

Call of Duty Frontlines is BACK

News 4 comments

The EPIC mod is BACK with more 38 new gametypes! Beta is already online!

Add file RSS Files
COD4 Frontlines R3L04D - Definitive Version 6.2

COD4 Frontlines R3L04D - Definitive Version 6.2

Full Version 30 comments

Final and Definitive Version of the mod COD4 Frontlines R3L04D. Do you want to know how will be the next COD? Just Play this!

COD4 Frontlines R3L04D - Patch 6.1-6.2

COD4 Frontlines R3L04D - Patch 6.1-6.2

Patch

Patch 6.2 to be aplied at your 6.1 server only. If you are new to Frontlines R3L04D you only need the Definitive Version 6.2

COD4 Frontlines

COD4 Frontlines

Full Version 4 comments

The latest version of COD4 Frontlines released in 2009 before the R3L04D project as some people requested. This version doesn't have Airborne Support...

Frontlines R3L04D 6.1

Frontlines R3L04D 6.1

Full Version 12 comments

Frontlines R3L04D 6.1 - you should get the 6.2 instead!

MobiFront

MobiFront

Server Tool 2 comments

Admin your Frontlines R3L04D server with your CEL or Smart phone from anywhere!

Frontlines Theme

Frontlines Theme

Music 2 comments

Theme Music of the Frontlines MOD Composed and Produced by Hajas (www.hajas.org)

Comments  (0 - 10 of 308)
Spartan-627
Spartan-627

This is one of the most amazing mods I have ever seen for CoD4! Bots!!! :D Keep up the excellent work! Hats off to you guys!

Reply Good karma Bad karma+2 votes
Hajas Creator
Hajas

Thank you very much! Cheers :D

Reply Good karma+1 vote
SUPERLOPEZ
SUPERLOPEZ

Hola hajas.
Mira aquí tengo un nuevo regalito.
Tu mod pezbot waw frontlines he creado uno nuevo apartir del tuyo y lo he mejorado, le he añadido parachutes, bloodplaster,blending,y muchas y muchas cosas mas además de nuevos gametypes,por lo menos 10 mas, kill confirmed ,killspring y muchas mas aquí te dejo una muestra. un saludo.

Reply Good karma Bad karma+2 votes
Hajas Creator
Hajas

Gracias! Enjoy! :D

Reply Good karma+1 vote
pwnr.
pwnr.

Hi this looks rly awesome , is there a way we can play this multiplayer somwhere? or any mod or version similar?

Reply Good karma Bad karma+2 votes
Hajas Creator
Hajas

Just connect at our server @ hajas.bloodculture.com.br

To connect just open the console and type:

/connect hajas.bloodculture.com.br

we play every sunday at 20h GMT-3

Come play with us in the final adjustments!

Reply Good karma+1 vote
Guest
Guest

is there pezbots in it? 0o0 I am curios!

Reply Good karma Bad karma+1 vote
Hajas Creator
Hajas

Not yet... Frontlines 8.0 will have a heavy modified version of it.

Reply Good karma+1 vote
NexusRider161
NexusRider161

WAIT WHAT!?
SERIOUSLY!?
I AM HYPE INCARNATE RIGHT NOW

Reply Good karma Bad karma+2 votes
Hajas Creator
Hajas

Yep! Check the latest news for details. :D

Reply Good karma+1 vote
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