It's getting close, really close now. I've been working on all of this for months, as it also took time to discover what I could do with them. Untill now, I have already made many of my ideas a reality, and I'm still learning.
I estimated it to be ready (tested and made sure everything is functioning as I want) monday 10 September, but it could be earlier, or a bit later...
But before I release, let me ask a question. In mission 4, I activated Dostya so she actually helps. But at this moment, she can destroy the entire base and Jammer on her own. Just give her time, and she'll succeed with you providing any assistance. I'm thinking that I should lower her attack strenght, delay next attack waves. But before I change any of this, I want your advice. Should I make her less stronger or leave her the way she is like now?
Anyways, the forums are up, so may I ask all of you to post your opinions there about the changes and post new ideas once I release the files? Thanks in advance =)
What about making the enemy base stronger instead?
I already made the Seraphim attack Dostya with [difficulty amount] T2 bots, but I guess I can send air too. I recently found all the available platoon templates to use (some combinations are impossible to make, like spy plane + interceptors + strat bombers. They'll just create 1 of them instead) so that should help me out to do this.
Gotcha. Well to offer an answer to your original question, I'd say a delay in her attack would be good.
by the way, me and my team are waiting for your mod on the edge of our seats, great work here man.