With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

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Add media Report RSS Mission 1 -The battle for Fort Clarke! (view original)
Mission 1 -The battle for Fort Clarke!
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W0rldEmperor
W0rldEmperor - - 935 comments

Hey i tought the spearhead was only discovered at 5th mission!

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Guest
Guest - - 691,741 comments

not true during the game multiple factions have tech you wont receive till later in the campaign..... kinda like its not yours till promotion

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W0rldEmperor
W0rldEmperor - - 935 comments

Yea i Remember one time at the first mission i had discovered the Kennel which is only unloked at the 4th mission!

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Description

3 Pictures, so 3 explanations...

The first one is one of my most beloved discoveries so far! I've discovered how to create my own platoon templates and have them used by AI. After many failures and observations of the original ones, I have accomplished what I wanted to do for a long time... This has been implemented in many missions already. Like in the third, Rhiza now has a special air attack (4 Restorers, 12 Specters, 2 Coronas and 2 Seers) and a special naval defense platoon (2 destroyers and 2 cruisers)

The second pic is used to demonstrate the epic battle between UEF and Seraphim forces. I have increased the amount of units in play by adding engineers to the Seraphim base (to a total of +/- 90 xD) and have the UEF build platoons which are formed faster. This elevates this battle to a larger scale!

The 3rd one is showing you how large the battles can become... Air and Land wars alike, that's what this mission is all about now! ;D