With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

Report abuse SCFA Enhanced Campaign AI - V3.1
Filename
SCFA_Enhanced_Campaign_AI_V3.1.zip
Type
Patch
Uploader
gregory1001
Date
Apr 25th, 2013
Size
29.59mb (31,027,809 bytes)
Downloads
682 (1 today)
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Description

Patch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...


I have no idea if it'll actually work, but I can only tell you that I never had issues of not being able to play missions as the UEF or Cybrans. So, with this, I hope you can! :)

There are some changes, but not really much. Rhiza has been made weaker in the last mission, Dostya does no longer build Monkeylord defenses so now her base should be destroyed after the attack. That is pretty much all, not much has happened yet xD

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SCFA Enhanced Campaign AI - V3.1
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Quelthias
Quelthias Apr 25 2013, 11:12pm says:

It worked, my commander actually spawned!
Tip: Make sure you copy the lua and moho .scd files exracted from v3.1 into your gamedata folder.
Now to kick some alien ***...

+2 votes     reply to comment
doctor-bean
doctor-bean Apr 27 2013, 10:42am says:

works great :) Thanks for the fix!

+3 votes     reply to comment
Quelthias
Quelthias Apr 28 2013, 7:03pm says:

I have encountered another bug which does not let me complete mission 2

(spoiler)

After the prison is captured and you help the Loyalist Commander kill QAI`s monkeylords, the area does not expand and play continues forever.

+1 vote     reply to comment
Sobanre
Sobanre May 3 2013, 3:34pm replied:

Yup, same for me. Besides that works great ;)

+1 vote     reply to comment
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Guest May 20 2013, 9:56am replied:

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habeus_coitus
habeus_coitus May 29 2013, 6:27pm replied:

I'm getting the same problem.

gregory, I don't really know anything about modding for this game, but I was able to get you some debug output. I put it on pastebin (modDB won't let me post URLs yet, so go to pastebin's homepage and type "qWsiq1m7" after the URL). The tl;dr is that the game can't seem to find a global variable called "OrderM4MainBaseAI". I looked in your scripts and found a function by that name, but not a variable.

+1 vote     reply to comment
BalrogSlayerGR
BalrogSlayerGR May 2 2013, 9:09pm says:

I have the campaign mod enabler in but your mod does not work man

+1 vote     reply to comment
gregory1001
gregory1001 May 4 2013, 4:28am replied:

Because you don't have to enable it in the mod manager or something. I make changes to the game itself, I don't really create a mod ;)

+1 vote     reply to comment
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Guest Aug 14 2014, 8:12am says:

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Platform
Windows
Developed By
gregory1001
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Release Date
Released Sep 8, 2012
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MD5 Hash
2674f2f503a2d2094361bf3a0d30fed7
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