With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

Report abuse SCFA Enhanced Campaign AI - V3.1
Apr 25th, 2013
29.59mb (31,027,809 bytes)
732 (1 today)
Embed Button
Download now

Patch, hoping to solve some of your issues. And if not, then I have no idea why you can't play...

I have no idea if it'll actually work, but I can only tell you that I never had issues of not being able to play missions as the UEF or Cybrans. So, with this, I hope you can! :)

There are some changes, but not really much. Rhiza has been made weaker in the last mission, Dostya does no longer build Monkeylord defenses so now her base should be destroyed after the attack. That is pretty much all, not much has happened yet xD

Preview Image
SCFA Enhanced Campaign AI - V3.1
Post comment Comments
Quelthias Apr 25 2013 says:

It worked, my commander actually spawned!
Tip: Make sure you copy the lua and moho .scd files exracted from v3.1 into your gamedata folder.
Now to kick some alien ***...

+2 votes     reply to comment
doctor-bean Apr 27 2013 says:

works great :) Thanks for the fix!

+3 votes     reply to comment
Quelthias Apr 28 2013 says:

I have encountered another bug which does not let me complete mission 2


After the prison is captured and you help the Loyalist Commander kill QAI`s monkeylords, the area does not expand and play continues forever.

+1 vote     reply to comment
Sobanre May 3 2013 replied:

Yup, same for me. Besides that works great ;)

+1 vote     reply to comment
Guest May 20 2013 replied:

This comment is currently awaiting admin approval, join now to view.

habeus_coitus May 29 2013 replied:

I'm getting the same problem.

gregory, I don't really know anything about modding for this game, but I was able to get you some debug output. I put it on pastebin (modDB won't let me post URLs yet, so go to pastebin's homepage and type "qWsiq1m7" after the URL). The tl;dr is that the game can't seem to find a global variable called "OrderM4MainBaseAI". I looked in your scripts and found a function by that name, but not a variable.

+1 vote     reply to comment
BalrogSlayerGR May 2 2013 says:

I have the campaign mod enabler in but your mod does not work man

+1 vote     reply to comment
gregory1001 Author
gregory1001 May 4 2013 replied:

Because you don't have to enable it in the mod manager or something. I make changes to the game itself, I don't really create a mod ;)

+1 vote   reply to comment
Guest Aug 14 2014 says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Supreme Commander Icon
Developed By
Send Message
Release Date
Released 2012
Mod Watch
Track this mod
Add Download
Members only
Report Abuse
Report download
MD5 Hash
Related Games
Supreme Commander
Supreme Commander Real Time Strategy