For Hire is a Cooperative shooter for the Source 2007 Engine,combining a high attention to realism and tactical/stealth gameplay.
I went back to an old map, threw everything out and decided to go nuts with the detail.
I modelled some buildings too (though much of the detail seems lost in the darkness!)
i like these kinda night-maps
Are those supposed to be the streets of some random US town?.
Looking great
some buildings look highly detailed via the brushwork and texturing, while other buildings look ignored by the art pass. i'm guess this is still WIP but it will be bothersome to me if the differences remain in the finished product.
overall, excellent job on this area. great lighting throughout, if a bit too dark in a few places. the street is capable of bouncing more light than you think. in this picture, for example, the stuff on the left side seems too dark and the van seems underlit with respect to the light source coming from the left.