Third person horror adventure designed for Half-Life 2. No weapons, no fighting. Only means of survival is to run or sneak past the monsters.

Report article RSS Feed Things to come

With the summer almost behind me, I should really wrap up Flesh now. Im not that far either, so yay..

Posted by Leon_Kilean on Jul 29th, 2009

Hello,

Figured I´d post a quick update on things, since this profile´s
been quiet for the whole summer. Mod is progressing.
Slowly, but surely.

I´ve had hard time figuring out the next area that the player needs to go thru, but now its pretty clear for me. After that, its the final level or area and Im done. I dont want to spoil any surprises, but yeah I took a screenshot of where I am in the mod now, which is.. pretty far in the ending. Looks weird yeah? That´s the idea.

Also, on other news:
-The ghouls will have some new movement animations,
so they can move faster than the HL2 zombies, which they are based upon.
-There´s a teaser trailer coming, cant promise when, but its under development
-We´ll upload some music here soon for preview

´till next time
-Henri

----------------- ------------------------------ ----------------------------- ---------------------------- -----------------------------

Edit, further thoughts about Flesh;

On other details, I should probably mention that Flesh uses Color Correction VERY VERY heavily. The mod has its own unique, quite saturated and high-contrast look, and some of the gameplay (monster hijack vision, which is sort of an nightvision) is tied to Color Correction. So if people end up playing this on minium settings, the experience wont be anywhere near as good. Also, Flesh uses content from the Lost Coast, and Ep2 SDK or whatever it was called (not Episode2 the game, but the baseSDK or such, that is free for download), so its good to have those installed as well. I´ll write the "requirements" later on, when Im about to release.

If I was more experienced with coding and such, this would be a... hmm.. tighter product, but right now, Flesh emphasizes heavily on whatever features I can find thru the level editor. But yeah, code-wise this is very thin, and most of the stuff archieved in Flesh are hacks and illusions created in the level editor.

..Then again, Flesh is alot more about atmosphere and story than hardcore gameplay. Thats something I can archieve without new shiny features, and thats something I´ve focused into.

Post comment Comments
Extirpation
Extirpation Jul 29 2009, 11:19pm says:

Glad to know this is still being worked on.

+3 votes     reply to comment
DaveTheFreak
DaveTheFreak Jul 30 2009, 4:06am says:

Still in development but there's a light at the end of the tunnel, good to know.

+1 vote     reply to comment
Camcidgos
Camcidgos Jul 30 2009, 11:07am says:

looking forward to this one

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Contact
Send Message
Official Page
Fleshmod.com
Release Date
Released Dec 21, 2009
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Flesh (Half-Life 2)
Flesh Half-Life 2 - Single Player Adventure
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Flesh HL2 development group
Flesh HL2 development group Developer & Publisher with 11 members