A full install of Star Trek Armada 2: Fleet Operations, along with additional maps, the Multimedia pack (in-game music), and Tactical Maneuvers version 4.3.3.
Requires either an Armada 2 executable from GOG.com (currently $9.99) or an Armada 2 CD/ISO.
This download contains a collection of The contents of this download are as follows:
-Star Trek: Fleet Operations (also found here: Moddb.com)
-Fleet Operations Multimedia Pack (music, also found here: Armadafiles.com)
-Tactical Maneuvers (located under Data/Mods, shortcuts added)
-Additional community maps (located under Data/bzn)
Instructions to play without a CD/ISO:
-Download Armada II from GOG.com here: Gog.com
-Install the game in a separate location
-Copy Armada2.exe from the GOG install, rename it to Armada2.ldl
-Paste Armada2.ldl into the Data folder of Fleet Ops, overwriting the existing file
You can copy and replace Armada2.exe directly, however this may cause the game to lag. The Fleet Ops version has additional commands which increase the game's memory allocation.
TM 4.3.3 Patch Notes
This version completes the Dominion Experimental Yard rework. The Experimental Yard
now functions similarly to the Construction Yard: it begins with the ability to build
Dreadnoughts (the Dominion Experimental unit) and can be upgraded to Level 2 and 3 in
order to build Bombers, Escorts, Interceptors, and Warfrigates with other faction tech.
Regular yards also gain the ability to build Mixed Tech variants once they are available.
Since the Experimental Yard is limited to smaller ships, the larger MT variants can only
be built from the Large Construction Yard alongside their regular versions.
New ship variant: B-5 Battlecruiser with Klingon tech
-gains Manual Targeting passive
-gains Polaron Torpedo special
-gains Supplies upon ranku-up (also applies to Klingon tech B-26 Bomber)
Hyperspace Sensor Station renamed to Hyperspace Communications Center, 3 new abilities added:
-Gamma Quadrant Scout Force (300 Supply): calls in 2 Intercept Destroyers, 2 Escort Cruisers, and 6 Attack Destroyers
-Gamma Quadrant Strike Force (600 Supply): calls in 2 Siege Cruisers, 4 Battle Cruisers, and 4 Heavy Cruisers
-Gamma Quadrant Invasion Force (1200 Supply)(Puretech): calls in 4 Defenders, 2 Siege Cruisers, and 4 V-13 Battleships
-Gamma Quadrant Invasion Force (1200 Supply)(Breen): calls in 4 Breen Battleships, 2 Siege Cruisers, and 4 V-13 Battleships
New ship Formations:
-Block formation: fleet forms a rectangle 6 ships wide, behind the selected point
-Wide formation: fleet forms a rectangle 10 ships wide
-Stacked formation: fleet forms a vertical line, 6 ships wide and 3 ships tall
Bugfixes:
-fixed crash when using Hyperspace Artillery on an AI starbase
-fixed Torpedoes not missing adaptors and dodecahedrons
-fixed Mijurial Tavara not building properly with Supply Depot
-fixed Diamond not granting vision bonus to Dodecahedron Relays
-fixed Remore Point Defense special not shooting down many Borg torpedoes
Balance:
-improved pathing for Borg stations, Cubes, and Romulan Warbirds
-reduced Sphere/Cube Deflector Dominator energy drain from 20 to 10 per second
-reduced Hyperspace Artillery build time from 100 to 30 seconds (more adjustments to come)
New ODF Generator - Version 1.7
-added Targeting generator to modify weapon valid targets and hit chances
-added function to Ordinance generator to update Point Defense special weapon